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Title:          The Gate Of Doom (Version 1.0)
Author:         Mike Rosack
Date Finished:  2-18-97
Email:          72067.2302@compuserve.com
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Editor:         Devil 2.1g (I _honestly_ tried DMB2, but that's going
                to have to wait until my next level. <g>)
Build time:     Been working on it on and off (mostly off) for about
                3 months.

Single-player:  Yes (recommended)
Cooperative:    Yes
Anarchy:        Yes
Flag:           I guess so...


Version Compatibility:

Descent 2 1.0 or 1.1:  Level will run with no briefing.
Descent 2 1.2:         Briefing and level will run.


-------------------------READ THIS!!!!---------------------------

To get this level to work, you _must_ put the file FLYSPACE.PCX
in your root Descent 2 directory.  Otherwise the game will try
to look for this picture file when the briefing runs, not find
it, and crash.  If you have Descent version 1.0 or 1.1, just
disregard this message, as the briefing will not run anyways.

-------------------------READ THIS!!!!---------------------------     


Description:

The briefing will pretty much explain it all, but if you're the
type that doesn't read the briefings or you have version 1.0 or
1.1, here's a little background...

There was an archeological expedition on the planet Alpha Primus XII
where an alien portal was found simular to the secret level 
transporters you found on your tour of duty.  Unfortunately, the portal
became active and robots starting coming through, killing or capturing
all of the station's personell.  You have to go in, secure the base and
the area behind the portal, and then destroy the alien area.


Copyright/License:


You MAY use parts of this level to create macros or blocks, as long as
you notify me before a level using said macros and blocks is uploaded
into public domain.

You MAY distribute this level on any electronic media as long as profit
is not made on the distribution of this level.

