- Title : Gigadeath 3 - Date Finished : 12-30-96 - Author : Dan Keezer - E-mail Address : dkeezer@keez.tiac.net - History : The Origional Level was created by Greg Hagadon, distibuted by Helix. Then Colin Krawcyk, aka Casting8r, revised it on 6-24-96 and named it Gigadeath 2. Then, me, Dan Keezer, aka Bubsy, revised it again on 12-30-96. - Discription : Another quick and easy level, I created the moto, "Gigadeath 3, Where you can die, but with style!" ========================================================================== Level # : 1 Single Player : What is the point?! Co-Op : No Anarchy : Hell Yeah Flag/Hoard : Yep * Construction * Build Time : 1-2 days (was just learning how to use DMB2 Editor(s) used : Descent Mission Builder II v2.1b Known Bugs : None - Gigadeath 2... Revitions done by Casting8r... Aligned textures and doors, added light sources, revised armament using Devil 2.1g (thanks Achim) I didn't really add anything, just changed the 'useless' items to useful ones. Let's face it, vulcan ammo does very little with 4 shakers in the mix, and the laser upgrades replicate themselves........... ADDED: +2 smart mines, +2 plasma cannons, +4 smart missles, +1 mega, +2 afterburners Also made the center 'shaft' a little more passable at that wierd end - Gigadeath 3... Revitions done by Bubsy... Enabled Flag/Hoard Games, enhanced the reactor room, ditched the cloaks (way to cheap...) Thats pretty much it... Casting8r took care of everything else... Added: 1 Smart Mines 6 Blue Flags, 6 Red Flags Deleted: a Vulcan Ammo * Special Thanx * I would like to thank Greg Hadadon for creating the origional Gigadeath, Colin Krawcyk for creating Gigadeath 2, and all the Descentrs using this level! Hi Mom! -Bubs