
                        INDEPENDENCE DAY!

                            by AlnTrev

      This is a cool level that SUPPPORTS ALL PLAY MODES, contains all
  weapons and most items, has a variety of robots, and has flags
  and bases.  It has both small and large rooms, including a 
  saucer room, two "jack" rooms (as in Descent1, level7), an
  aqueduct/bridge (hide under), two "table" rooms (great hiding places),
  a canyon and a column room reminiscent of the movie.  You can do a lot
  with 3x5 and 5x5 rooms.  The level also has secret passages connecting the
  rooms, shoot-through places, secret doors, and a few sniper points.
  It contains a thiefbot, a reactor (for anarchy, team anarchy, and flag
  modes), a boss (BOSS F-4!)(for normal, co-op, and robo-anarchy(cool)
  modes), lots of mean robots, and no guidebot (none is needed, the level
  is so straightforward yet intense.  The level contains
  several afterburners, a headlight, an energy->shield converter, no
  extra lives, two invincibilities, and two cloaks.  Will be challenging
  on normal mode, even on trainee mode.  Beware!

  laser:none                superlaser:3
  vulcan:1                  gauss:2 (2 players can kick butt)
  spread:1                  helix:2 (as above. Mind the duping)
  plasma:1                  phoenix:2 (one in the canyon, natch)
  fusion:1                  omega:1
  concussion:4              flash:4
  homing:4                  guided:4
  proxbomb:4                smrtmine:4
  smartmsl:1(robots release more)  mercury:4
  mega:3                    eshaker:6

 Lots of weapons under the saucer at the start.  Most of level is 
accessed through bottom port of saucer.  Tough, colored hogsheads contain
the keys.  Secret: naf eht dniheb thgil eht toohs.

      You MAY NOT use parts of this level to construct your own levels.

