Laguna 2.0 ================================================================= DESCENT II LEVEL BY RADMAN! ================================================================= Inspired by my local "Laguna Seca" Raceway This level was designed for non-stop multi-player action with fast net-play performance in mind. The level is basically a simple hallway loop with lots of smooth up and down turns, drops, and switchbacks. there is a secret hall between the main halls to break the loop in half. There is also an "attic" style fuel center and a Large reactor room off of the main track. Great care was given to rounding off every corner and eliminating the "cube" effect found in most levels. Mega Missles were included in this level but with good piloting skills, they're really not much of a threat... There are many turns and dips to break their lock. I've included enough weapons and Afterburners to make evryone competitive. Have fun, and let me know what you think of it. Jim "Radman!" Rogers jrogers@mbay.net or http://www.inhouseart.com/d2 ================================================================= Laguna 2.0 Stats ================================================================= TITLE: Laguna 2.0 CREATION DATE: September 1st, 1996 AUTHOR: Jim Rogers (Radman!) jrogers@mbay.net http://www.inhouseart.com/d2 FILES: laguna2.hog laguna2.msn laguna2.txt (file you are reading now) EDITOR: Devil 2.2b BASE: NONE 100% from Scratch LEVEL TYPE: Single Level designed for Multi-player net play. Single player anarchy (ho-hum)... yeh there's bots. Supports Deathmatch, Co-op, Flag or Single player WEAPONS: Full Laser set, Guass, Plasma Cannon, Concussion, Homing, Guided, Mercury missles Mega missles and a hand full of Smart Missles. There is 1 Phoenix Cannon if you can find it. ================================================================= Credits: ================================================================= Karash for the inspiration from Speed Racer Pro for the style of game play that I incorporated into Laguna. Brian (Wolverine) and Jim (GryWolf) for their beta testing to help get the "bugs" out. And to Jandor for the reason this is version 2.0 and not version 1.0.... He is the reason for the secret hall slitting the loop in half. I also would like the thank all of the members of The Descent Rangers for their contributions and suggestions for making this a great multi-player level. Special Thanks to my biggest buddy, Mike Sullivan (koolbear@wt.net) for helping promote Laguna and inspiring me to play my best. WEB SITE: http://www/koolbear.com And to Pooterman for his great ftp source of level distribution WEB SITE: http://www.pooterman.com FTP SITE: ftp://pooterman.com LEGAL STUFF: The enclosed add-on level for Descent II is Copyright (c) 1996 Parallax Software Corporation. Descent is a trademark of Interplay Productions. Laguna may not be used as a base model for any other Descent level created by any other Author without my permission. I can be contacted at jrogers@mbay.net, but don't get your hopes up.