All of my levels were created as multi-player missions and work for
anarchy, capture the flag, or hoard.

NOTE:***  NONE OF MY LEVELS HAVE ANY HELIX CANNONS OR PHONIX CANNONS!!!!

Joftinac's current list of Descent ][ levels as of 7-19-97:




Jofty's Cave
------------
This level rocks! check it out at http://www.lvdi.net/~joftinac/joftyscave.html




Crossfire!!    crosfire.hog/mn2  6-7-97  1:00PM
-----------

Recommended Players 2-5

Crossfire!! has a system of "automatic" doors that make sneaking around
a little more difficult in certain areas of the level.  The goals are
behind locked doors that can only be opened from the inside, or by triggers
placed off of the center column - activated by flying towards the goals
from the center areas.  

This level has one Shaker and one Mega missle, placed under the waterfall.
If you so wish, shoot the control panel hidden behind the missles and you
can lock the missles in for the whole game.  Or, if you would like to let
them out, have someone wait at the top of the level by a locked door hidden
in one of the side tunnels.  When the panel behind the missles is shot, 
that door will open, exposing another control panel.  If you hit that panel,
it unlocks another hidden door in the tunnel on the other side of the room.
Inside that door, you'll find the control panel that removes the wall 
in front of the big missles, and you're ready to rock.

Anyway, as long as no one is waiting by the first locked door when you 
hit the panel behind the missles, you'll lock 'em in for good, because
you only get one panel.  And it takes two people cooperating to let them
out.



Lucky 7s	4-11-97  11:47am  
---------

Recommended Players  2-5

This level is small enough for 1 on 1 and works really well for Ladder
Matches or other types of matches. It's also set up very well for Hoard
and Flag, but it works awesome for anarchy too.  This is the only level
I've made so far that I think is worthy of entering in the Interplay D2 levels 
contest, so vote for me, PLEASE!  heheh  8^)-~

Here's the weapons breakdown:

	Quad = 2
	S. Laz = 4
	Burn = 6
	Plasma = 2
	Gauss = 2
	Ammo = 6
	Rack = 2
	Fusion = 1
	Omega = 1
	SMines = 1
	Homing = 20
	Merc = 20
	Smart = 4
	



Throne Room    4-1-97   (STILL eta Testing)
-----------

Reccommended Players  2-6

This is my best attempt so far at making a quick dogfight level
like Minerva that will work for 1 on 1 and support a good 5 or 6
player brawl.  

These are not in the level:
	Cloak, Invuln, Shaker, Mega, Prox Bomb, Guided Missle,
	Headlight, Converter





Lost in Space   3-31-97  (STILL eta Testing)
-------------

Reccommended Players 3-8

This level looks a lot like a Borg ship.  It's great for
Hoard, Flag, or Anarchy!

There are none of these in the level:
	Earth Shaker, Omega Cannon, Smart Mine, Prox Bomb, Invuln,
	Cloak, Converter, Headlight, Guided Missle





Outpost		3-15-97 03:25
-------

Reccommended Players 2-8


The Outpost works best for a 4 player Flag game (there are two flags of each colour, so
two players can plag a good flag game too), but will work for anarchy just as well with
4 or more players.

This is a watered down version of Outpost Alpha.  It's a lot smaller, but still a little
too big for two anarchy.

Weapon List:  		    # In Mine   type  
	Mercury Missles		2	4 Pack
	Afterburner		4 	Burn
	Gauss			2 	Gun
	Super Lazer		8	2-Part Gun
	Quad Lazer		2	Gun Enhance
	Mega Missle		1	Big Missle
	Plazma Cannon		2	Gun
	Phonex Cannon		1	Nasty Gun
	Headlight		1	Cheezy Power-Up
	Flash Missle		1	4 Pack
	Smart Mine		1	4 Pack
	Homing Missle		4	4 Pack			
	Spreadfire Cannon	2	Gun
	Cloaking Device		1 	Cloak
	Vulcan Ammo		6	Ammo
	Ammo Rack		2	Ammo Rack
	Vulcan Cannon		2	Gun
	Earthshaker		1	Really Big Missle
	Fusion Cannon		1	Gun

None of these are in the mine:
	Helix Cannon, Invulnerability, Omega Cannon


Outpost Alpha
-------------
outalpha.zip

Reccommended Players: 6-8

This level looks like a space station.  The design is simple, but you'll find that it
works really well.  The textures _should_ all be correct and aligned and all that stuff.
There is a really cool lighting effect in the "Red Expressway" that I am especially 
proud of.



Funny Cube Thingy  *** This was my FIRST level, so please forgive any texture problems :-)
-----------------
bigcube.zip

Reccommended Players: 4-8

This level really doesn't have an up or a down or a left or a right.  It's built
the way that Descent levels, imho, really should be.  There are a couple little
robots, but they're of no concern.  There are some cool lighting and texture
effects and such.  To orient yourself when flying through the Funny Cube, just
follow the wall textures - they will lead you to the section of the level matching
the texture you follow.  




***************************************************************************************


Feel free to make any changes or additions to my levels that you think might be
interesting, just remember to call it something else and send me a copy!

Also, if you do make any changes, or have any ideas for improvements, or just want
to tell me about your last battle in one of my levels, feel free to send me e-mail
to joftinac@lvdi.net or visit my nifty home page and see all my favorite D2 Levels
at http://www.lvdi.net/~joftinac 


Most of all, Enjoy!  and let me know what you think!




Disclaimer:
Feel free to distribute any and all of my UNMODIFIED levels via any media you choose.
Please make sure that joftinac.txt is included in the .ZIP files if you zip the levels.



