M a y h e m   S t a t i o N
~~~~~~~~~~~~~~~~~~~~~~~~~~~
[v1.1 -- Now with 'BOTS!]
by Jay Hoeberechts -- aka idi0t

Mayhem StatioN is a tiny, incredibly fast multiplayer level for Descent 2 v1.2.
I kept the cube count low (the whole level only has 100 cubes!), and there is
no place in the level that has less than 2 ways to get out. The only doors are
for the start locations, so this level never stops moving.

    Note: This level uses custom textures, so run it on D2 v1.2 if possible.
    Otherwise some areas may look funny.

    Note: There is a version of v1.0 going around that I sent to Interplay's
    D2 mission contest. I have recently found out that they strip the author's
    name from the .txt. DO NOT DISTRIBUTE THAT VERSION IN ANY WAY WHATSOEVER!!!
    But check the .txt first, because there is also a real v1.0 out. Or, just
    distribute this [v1.1] version. :)

FILES:

   MAYHEM11.HOG  (v1.1 level)
   MAYHEM11.MN2  (MNX mission file)
   MAYHEM11.TXT  (whadda ya think it is?!)
   MAYHEM11.REP  (level report)

TOP DOWN MAP OF THE LEVEL:

 4444444444444444
 44  22  1111  44
 44  22        44
 44  22  3333  44
 44  22  3333  44
 4444444444444444

 1: Armoury
 2: Central Corridor
 3: War Room
 4: Outer Rim Corridor

SOME RECCOMENDED NETGAME SETTINGS:

   "Absolute Chaos"
      5-8 players
      Bright player ships (UNcheck the box!)
      Anarchy/Hoard/Robo (hoard makes for a generally faster-moving game)
      INSANE difficulty
      NOT invulnerable when you die & restart
      Nothing disabled (he he he he he!)

   "The Slick Dogfighter's"
      2-4 players
      Bright player ships (UNcheck the box!)
      Team/Flag/Hoard (team/flag reccomended)
      HOTSHOT difficulty
      NOT invulnerable when you die & restart
      Megas, Smarts, Homers, and Guideds disabled

   "Chaos Light" (this one's the most fun)
      3-6 players
      Bright player ships (UNcheck the box!)
      Anarchy/Team/Flag/Hoard/Robo (robo gets real nasty real fast)
      ACE difficulty
      NOT invulnerable when you die & restart
      Megas disabled

REVISION HISTORY:

   v0.9b
      First released version - beta

   v1.0
      Fixed some texture alignment problems
      Added custom screen backdrops - Reduce your screen size!

   v1.0a
      MAJOR WEAPONS OVERHAUL (What in hell's name was I thinking, putting in
         that many?! And there's *still* a lot!)
      Fixed more textures
      Changed some textures - notice 'em?
      Optimized the back of the Outer Rim Corridor... Finally!

   v1.1
      Added 'BOTS! Yup! Now you can play ROBO-ANARCHY! Also makes single more
         satisfying :) No coop starts, though - what's the point?
      Changed more textures - added some cool animations, and check out the
         'bots!
      Changed some weapons - added an Omega (dropped by a 'bot), took out 2
         Smarts, and changed the Shaker to a Mega
      Changed the exit tunnel to a WAY COOLER one
      Removed unreleased versions from "REVISION HISTORY" in this .txt :)

KNOWN PROBLEMS:
   > Autoleveling may go awry in the Armoury (but who uses autoleveling,
     anyway?!)
   > Still more texture alignment problems

   I have only tested this level 2-player/modem. Feel free to EMail any bug
   reports or comments to me.

COMMENTS/SUGGESTIONS/BUG REPORTS:

   EMail ppakvis@julian.uwo.ca
   Note: If you play this level, please EMail me! If you don't, please EMail
   me and tell me why not! All positive/negative comments are welcome!
   
LEVELS BY ME:

Mayhem StatioN v0.9b; v1.0; v1.0a; v1.1

Coming soon -- Mission: Unstoppable! Cool new campaign by me and 3 other guys!

LEGAL STUFF:

You may use this level as a base for your levels, as long as this text file
stays (unaltered) with the level. I would also appreciate it if you EMail me
about your level. (Two different "Mayhem StatioN 2"'s on the 'net wouldn't
be very cool, now would it?)

If you wish to *commercially* distribute this level (i.e. a CD of levels), I
require a copy of the product. Any non-commercial distribution (i.e. your
friend Moe's website) is permitted. For any distribution of any kind, this .txt
file must remain (unaltered) with the level.

I am not responsible for disk drives reformatting, peripherals blowing up, or
any other nasty things that may happen while playing this level.
