~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ********************************************** /\/\/\/\/\/\/\|I V O__M I N E S|/\/\/\/\/\/\/\ ********************************************** DESCENT2 MISSIONS v2.1b creAted by <:Voltaire: alias :Ivo:> (c)2003/04 3wt@inmail.sk hI THERE! ;=> !Let me introduce some new banch of D2 levels! : Ivo's Mine n. 1 - 9 : Theese ones are not so called "pro levels", but they sure are fun, and also, some of them are a real challenge... All missions are single player and they can be played in what-ever order, so if you are advanced player with some skills of yours, I may suggest that it will be better for player to start with level 4 {Ivo's Mine n.4} or more. My levels 1 - 3 are very easy, not mentioning the poor design and structure /that means of course, that theese levels were MY FIRST ONES + THEY SERVE JUST FOR UN-ADVANCED PILOTS OR SHOWING MY BEGINNINGS/. On the other hand, the other ones are very difficult for even most-skilled players /4 last ones esp./ so, in other words, THE HIGHER THE LEVEL IS = THE MORE INTERESTING AND MORE CHALLENGING IT IS THAN THE PREVEOUS ONES. If someone would like to play multiplayer with some of them, he can wait or get me know... ********************************************** !!!WARNING!!! Due to some reasons, I must first example, that~ * All files must be installed properly to the proper directory {f.e.: D:\games\descent2\missions\ } * All files are: { Ivo.*, Ivo2.*, Ivo3.*, ... Ivo9.hog IVO.*, IVO2.*, IVO4.*, ... IVO9.MN2 + all texture files (w.o. them some missions will not show modificated textures and it will look stupid) } * Some missions may look hard, but they were tested and are pronounced as "winable". * Please ensure, that your computer has enough free RAM and disc space. Otherwise the game will be slow or it may crash. |OK| |>>| ********************************************** NOW, let's look closer about my missions: 1____:Ivo's Mine n. 1: {ivo.hog, IVO.MN2}_____ T R A I N 1 - mission size: tiny {1 player} {32 cubes, 23 walls, 0 RM, 0 FC, 9 objects} - mission difficulty: very easy {1 robot, 1 reactor, 4 PU, guidebot, 1 host} - mission ressistance: poor - mission description: /SKIP IT/ Just don't forget that guy in cell once you destroyed reactor. He's so alone! <-{ 2____:Ivo's Mine n. 2: {ivo2.hog, IVO2.MN2}___ T R A I N 2 - mission size: tiny {1 player} {46 cubes, 22 walls, 0 RM, 0 FC, 11 objects} - mission difficulty: very easy {1 secret} {3 robots, 1 reactor, 4 PU, GB, 1 hostage} - mission ressistance: light - mission description: /SKIP IT/ You cannot find the switch? Well then, look after it! There isn't so much to search! 3____:Ivo's Mine n. 3: {ivo3.hog, IVO3.MN2}___ T R A I N 3 - mission size: small {1player} {93 cubes, 18 walls, 1 RM, 3 FC, 14 objects} - mission difficulty: easy {1 secret} {6 robots, 1 reactor, 4+9 PU, GB, 1 hostage} - mission ressistance: light - mission description: /SKIP IT/ Do you remember? Yes, of course, this is our famous "my 1st level" with DMB II guidebook! /note/ OK pal, now the fun starts.... 4____:Ivo's Mine n. 4: {ivo4.hog, IVO4.MN2}___ A B A N D O N E D M I N E - mission size: medium small {1 player} {440 cubes, 105 walls, 1 RM, 3 FC, 75 Obj} - mission difficulty: moderate {1 secret} {43 robots, 1 reactor, 21+74 PU, GB, 2 host} - mission ressistance: light traps, thief - mission description: Abandoned mines are good as destroyed, specially those with infected viruses & bots. This one's a snap. Can you find Omega Cannon? There might be some misstakes / just ignore them / 5____:Ivo's Mine n. 5: {ivo5.hog, IVO5.MN2}___ A S T E R O I D A L C A T R A Z - mission size: medium {1 player} {560 cubes, 253 walls, 4 RM, 5 FC, 227 obj} - mission difficulty: moderate {3 secrets} {96+25 robots, 1 reac, 120+153 PU, GB, 6 H} - mission ressistance: traps, shooters, thief, tough bots, dense enviroment. - mission description: Can you liberate all prisoners and survive? Be sure to find shaker and other cool stuff. Be aware of strong opponents! And last thing!!! Don't you forget to collect all key cards! Otherwise you will have some BIG problems getting out of the reactor chamber. /note/ !!!WARNING!!! If you never played Descent 2 before, don't try theese last ones first... THE 6 - 9 levels ARE XTREME HARD!!! 6____:Ivo's Mine n. 6: {ivo6.hog, IVO6.MN2}___ C A R G O S T A T I O N - mission size: large {1 player} {898 cubes, 253 walls, 3 RM, 3 FC, 215 Obj} - mission difficulty: hard {5 secrets} {133+67 robots, Boss, 78+192 PU, GB, 1 H} - mission ressistance: heavy, many traps, thief, hard robots, missle launchers, dense defensives, many locks. - mission description: WOW! Now hold on, where the hell are you going? Well, yes, of course, the begins are always hard you know... Hey! Get back. Do you want to miss some fun? Cargo station contains large hangar hall with dropship loads. It also keeps a lava pit where all the garbage goes! /maybe you too ;->/ and lots more: dead guys, trap missle launchers, pretty boss chamber and more! Be sure to find all goodies included, since you really gonna need those shakes for massive hordes of sketch metal. /note/ Be sure you have those texture files! Otherwise you'll miss the fun stuff - dead, messages, shooters! 7____:Ivo's Mine n. 7: {ivo7.hog, IVO7.MN2}___ O R B I T A L D E F E N C E S T A T I O N - mission size: large {1 player} {871 cubes 253 walls 8 RM 8 FC 308 objects} - mission difficulty: hard {186+28 robots 1 R 119+169 PU GB 1 hostage} - mission ressistance: circuit halls, no bigger rooms to dodge fire, shooters, traps, lock entrance system, dense robot activity, thief, tough bots, heavy armor bots, reactor core is well defended. - mission description: Can you safe the captain from this automatic self working OD station which fell to enemy hands? You must... The computer is set to blow Earth's surface. /nice orbital defence ;-)/ Unless you find captain - only he can shut it down. After this, station must be destroyed. To do this - reactor has to be severly damaged in the core of the station. Yeah, another challenge for us, aces........ Entire station looks like a ball-shaped maze of halls. With interesting level structure /main circuit hallway full of enemies, reactor core of smaller circuit halls/ I'm starting to ask myself - this would be a great multiplayer game. Just need to fix some bugs and insert new players... 8____:Ivo's Mine n. 8: {ivo8.hog, IVO8.MN2}___ L A V A P I T A R E N A POWER STATION - mission size: large {1 player} {893 cubes 211 walls 4RM 4FC 257 objects} - mission difficulty: very hard {2 secrets} {161+32 robots Boss 91+96 PU GB 4 hostages} - mission ressistance: XTREME /large pit full of enemies, big undead robots, lava fire balls, shooters, xtreme weapon arsenal, too many small get-away robots, 4 reactors blocking power station's lock entries ... UFF! - mission description: Now this is cool! Some freaks on the net made from the power station's boiler a great lava pit arena! Defence of the station is now it's own enemy! If somebody gets to this hell, it is a question, if he gets out alive! 4 captives were locked there hoping some Pyro taxi will arive soon in time /maybe last taxi in their live time :-)/. There is a way to finish it! Do not lost your hope! Even my wife finished it with telling me: "Is it all?::" /Now don't you just hated when this happens?/ *********and last one! JEHOSOPHAT! So you beat it all before? ********* 9____:Ivo's Mine n.9: {ivo9.hog, IVO9.MN2}____ S E C T I O N 1 : D E A D E N D Well, no info this time... Try it yourself - peace of cake,,, STORRY SOO FAR(T): The section 1 has been infested! Now that's a [problem]. The biggest corporation/organization which fights /in whole secret identity/ all those bad & evil deviants and groups. In fact, the section as a "invisible mankind protector" /short: I M P / served also PTMC as bodyguard from the ground. So it's up to you to solve this one. Save Prez, Babes and maybe some leftovers from agents... Destroy some infection and deactivate Section 1 entirely. Q: What can I encounter? Sounds easy... A: Ow, sure it is >>> ...be prepared for tons of mass robots, special robot agents, thiefS, launchers, shooters, doorlocks, forcefields, TRAPS, big rooms, 4 floors filles with metal, enourmous boss robots, reactor hidden & locked guarded by more horror wrecks and unbelieveable start, simply: DEAD END... ...and, don't you forget ~ first try to deactivate as much as you can, but beware! Some deactivations could cost you a life. Maybe saving will do the thing... Destroy agent robots with red eyes - maybe they bring you your lost wifes, eh, lives! ...and DON'T YOU DARE TO START it with trainee skill!!! Q: Did your wife finished it? A: GGGGGGGRRRRRRRR! what do you think??!!! ********************************************** Thanks reading this bullshit... Enjoy playing! /note/ I'm sorry for mysstakes, if you find some... :-P *let me know if you have something* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~