              @-$-#|~~~~~~~~~~~~~~~~~~~~~|#-$-@
           @-&-#=%&|   OPiatE's Castle   |&%=#-&-@
              @-$-#|                     |#-$-@
                    ~~~~~~~~~~~~~~~~~~~~~

This is the Descent 2 version of "A level for OPiatE"
This level was specifically updated to make for a great game in
Descent 2, Flag or Hoard game.  Anarchy is still fun, though!
All of the weapons for Descent 2 are accessible, you just have
to know where to look for them, and figure out the mini puzzles
that I made to get to them!  =

Level name		"OPiatE's Castle"
program files		opiate2.hog
			Opiate2.mn2
			OPiatE2.txt
Type of game		Anarchy
			Capture the Flag
			Hoard
Size of level		too big for only 2... just right for 4-8
weapons available	All weapons are there... you just gotta look
items ommited		NO INVULNERABILITIES
			NO FULL MAP (You don't deserve that much! =)
			NO HEADLIGHT (Who would be crazy enough to use it?)
Time to create		Approximately 35 hours
Time to convert		About 15 additional hours
Author			Eric B. Myres  AKA  EBMIX-Lobber
E-Mail			ebmix@hotmail.com
ICQ UIN			2881245
webpage			www.freeyellow.com/members/ebmix/index.html
			(note: this webpage does not yet have Descent
			info on it yet... look for descent link in the
			future...?)
Level creation program	Descent Mission Builder II
Play testers		EBMIX-Lobber, OPiatE

This level was created with my style of play in mind... i love to sit
and hide until an unsuspecting "victim" flies around the corner... then
I "lob" a missile or three at him/her.  Hence... my nickname.
I think the personality of the level comes from the 14 door puzzle
(Hint: you don't have to reverse directions to solve the puzzle, also, 
it would be easiest to slide through all the doors, rather than trying 
to turn your ships "nose" by banking through the doors)

Also note the addition of an Earth Shaker missile in the previousely
inaccessible ventilation shaft behind the mega missile, yes, you can
reach it if you puzzle over it awhile!  =

Plus the additional weapons and missiles are all there, you just have
to start shooting the walls, floors, and ceilings.

Legal statement: 
YOU ARE HEREBY GRANTED PERMISION TO USE AND PLAY THIS LEVEL FOR YOUR 
OWN ENTERTAINMENT.  YOU ARE ALSO GRANTED PERMISION TO DISTRIBUTE THIS
LEVEL WITH ALL OF ITS RELEVANT FILES (SEE ABOVE UNDER HEADING "PROGRAM
FILES") THROUGH ANY MEDIUM (CD-ROM, DISKETTE, FTP, OR ANY OTHER DATA
TRANSMISION PROCESS) TO ANY PARTY PROVIDED YOU DO NOT PROFIT FROM THE
DISTRIBUTION BY ANY MONETARY GAIN OR IN ASSOCIATION WITH A COMMERCIAL
PRODUCT WITHOUT WRITTEN CONSENT FROM THE AUTHOR OF THIS LEVEL.  YOU
MAY USE PART OR ALL OF THIS LEVEL FOR CREATION OF YOUR OWN LEVELS FOR
EITHER DESCENT OR DESCENT II OR ANY LATER RELEASE OF THE DESCENT GAME
PROVIDED YOU GIVE THE AUTHOR CREDIT FOR THE PART OF THE LEVEL YOU 
COPIED OR IN ANY OTHER WAY IMITATED AND YOU SEND AN E-MAIL MESSAGE TO
THE ABOVE ADDRESS TO THE EFFECT OF THE SPECIFIC DETAILS OF YOUR LEVEL
YOU CREATED AND THE PARTS OF THIS LEVEL YOU COPIED AND OR IMITATED.
YOU ARE ALSO GRANTED PERMISSION TO ALTER THIS LEVEL, PROVIDED YOU
LEAVE AN ORIGINAL COPY OF THIS LEVEL INTACT AND YOU STATE EXPLICITELY
THAT THE ALTERED VERSION HAS BEEN CHANGED FROM THE ORIGINAL AND YOU
SEND AN E-MAIL TO THE ABOVE ADDRESS INFORMING THE AUTHOR OF THIS LEVEL
OF THE ALTERATION(S) YOU ADMINISTERED TO THIS LEVEL. THE AUTHOR RETAINS
THE RIGHT TO REQUEST A COPY OF THE LEVEL YOU CREATE USING PART OR ALL
OF THIS LEVEL AS A MODEL AND OR DIRECT COPY THEREOF AND OR A COPY OF 
THE LEVEL YOU ALTERED FROM ITS ORGININAL FORM.... BLAH BLAH BLAH 
YAKKITY SHMAKKITY.

Okay, wow, you endured all of that pseudo legal jargon... cool
now are you ready for outright answers to the puzzles and tricks in
my level?  if no, then click on the little X in the upper right hand
corner... if yes, then scroll down!























You still have a chance to turn back before you get direct answers to
the puzzles and ruin your fun!























Okay, if you insist on knowing, here it is:

=======================================================================
GAUSS GUN:
There are two of these, and they are located, one near the blue flag,
and one near the red flag, behind hidden but unlocked doors
=======================================================================
PLASMA CANNON:
To get the plasma cannon, you must press up next to the fan and
shoot the door open from the inside. Aim good! its far to the right.
=======================================================================
PHOENIX CANNON:
You must find the "Flunk out lane" of the 14-door Puzzle, once you do,
you will find that the lane curls around to a one-way door. on the other
side of the one way door is a fan and behind it two Phoenix Cannons.
Shoot open the hidden door behind the Phoenix cannons and then fly 
quickly back thru the one way door before it closes and locks you out.
Once inside you can get the deadly and dangerous Phoenix cannon!
=======================================================================
MEGA MISSILE:
Once you have the plasma cannon, you need to shoot open the door 
behind and to the left of the mega missile from where the plasma 
cannon was found.  Don't leave the ventilation shaft until you do.

Then you have to get into the ventilation shaft of the mega missile
To do this, fly through the back wall of the fuel center that is
across from the fans.  Yes, there is another fan back there.  You need
to shoot open the door behind that fan.  Its to the right.  You can't
see the door, but once you hit it, you need to jam around three corners
to make it in the door before it closes.  Once you are in, it's a 
simple matter to follow the caged shaft until you get to the access
panel (door) you opened from the plasma cannon shaft.  The mega missile
is just inside and to the right.
=======================================================================
EARTH SHAKER MISSILE:
Once you have the Mega Missile you can shoot open the locked door right
next to the Shaker missile behind the fan.  Then it is simply a matter
going through the procedure of following the moves to get the Phoenix
cannon and following the ventilation shaft all the way back to the now
open door to the Shaker missile.

Note: you can open this locked door from two other places without
getting to the Fusion cannon. Warning, this requires great accuracy!
1.	Shoot it open from the plasma gun shaft, or
2.	Shoot it open from just outside the ventilation shaft, shooting 
	thru the now open door that leads to the Mega missile.

One more thing, if you follow the ventilation shaft all the way up and
behind the shaker missile, you will be rewared with an Ammo Rack!
=======================================================================
SPREADFIRE CANNON:
This useful weapon is hidden in the reactor room behind a hidden door
directly in line with the reactor adjacent to the floor.  Hint: if you
find the cloaking device, you can get the spreadfire cannon without
getting hit by the reactor.  Be careful, that reactor is nasty!
=======================================================================
HELIX CANNON:
You have to shoot the door open in the access tunnel that leads to the 
reactor room under the fan.  When you do, scramble around the corner
thru the reactor room and there is a door directly beneath the door you
entered, if you're fast enough, you can have one of the two Helix cannons.
=======================================================================
CLOAKING DEVICE:
This elusive device (no pun intended ha!) is directly behind the locked
door behind player zero... you need to find the tunnel that curls 
directly over and under the starting point of player zero... there is
a hidden door somewhere on the convex side of the curl of the tunnel...
=======================================================================
FUSION CANNON, SHIELD TO ENERGY CONVERTER, EXTRA ENERGY BOOSTS

 |--------------------------------------------------------------------
 | 3-> [L]      [L] 7a-> [L] <-6b     [O]           Flunk-out lane
 |      |        |        |            |------------------------------
[O]    [O]<-2   [O]  5-> [L]      8a->[L]9a->[L]    Energy boost drive
 |      |        |        |            |------------------------------
 | 1-> [O]  4-> [L] 7b-> [L] <-6a 8b->[L]9b->[L]    Fusion avenue
 |--------------------------------------------------------------------

LEGEND:   "It was the best of times, it was the worst of times..."

[O]  Open (unlocked) door
[L]  Locked door, will open when you fly through the correct trigger.

Just follow the pattern from 1 to 9, note how the paths for the two
rewards are the same until you reach trigger 6, there the paths are
identified by {a,b}.

Trust me! it's really possible to get through this puzzle succesfully!
Don't worry about being locked between the eighth and ninth triggers,
the doors are unlocked to allow you to retreat to the flunk-out lane.

Please note that the task of increasing your shields to 200 is possible,
but you must solve both sides of the puzzle.
1.	Start at the Fusion avenue to get the Shield to Energy Converter
	The converter is hidden behind the Fusion cannon opposite the
	Omega cannon behind its own prison door!
2.	End in the Energy boost drive to get the extra energy needed
3.	Oh yea, don't forget to push the little red button that powers
	your shields up, what? it isnt red? well, push it anyway!
=======================================================================
OMEGA CANNON:
This item is hidden behind the Fusion cannon, there is an illusion wall
in the Fusion Cannon chamber, and you have to shoot open another prison
door to get to the most powerful short range weapon there is.
=======================================================================
AFTERBURNERS:
Ah... yes, where did I hide these puppies?
There are four of them in these locations:
1.	Directly behind player 0, next to the cloaking device
2.	Directly behind player 7, the path to the mega missile
3.	Direclty behind player 5, the flunk out lane
4.	At the end of the escape tunnel from the energy torus
=======================================================================

I hope you have enjoyed my level as much as I enjoyed creating it.
This is the first level that I have made.  It was quite a learning
experience.  If you would like an update on future levels I will make
just e-mail me and I'll send you the info as soon as they are made.
I tried to use the Devil editor before, but it was impossible, thank
you Parallax software, for the DMB2 !!!

------ Eric B. Myres
"All the world's a cookie jar, and all the men and women, mere crumbs.
 I happen to be one of the chocolate chips!" --- Garfield

