level name: Scylla & Charybdis
    author: Dietfrid Mali
    e-mail: dietfrid.mali@ptv.de
      type: solo, anarchy, robo anarchy, flag, hoard
    editor: DMB2
      date: 19 aug 97
   version: 1.0
   changes:
        None so far.

Description
===========

Actually, Scylla & Charybdis is a whole set of levels with the same basic
design. After having finished a two hall level of mine, I had some ideas of
how to expand it, so I added another hall and a big room connecting it to the
level's basic construction. As I felt that the enlarged level might be to huge
for only a few players and that the basic design was a good, and since small
levels have a thrill of their own, I decided to keep the level's small version
as well. Also, you will find two versions of the big level - one just lacks a
few corridors which I thought might make the level too complicated and thus
reduce its attractivity and straight forwardness. Therefore the two big levels 
still are kind of experimental and I would like to know which of them in terms 
of playability proves to be the better one.

Scylla & Charybdis are the names of two cliffs at a straits of the Mediterranean
sea which was feared by the sailors of the antiquity because of its dangerous
currents and which gave birth to a (greek) legend saying that the two rocks
Scylla & Charybdis would be continuously moving to and fro smashing every ship
whose crew would be impudent enough to try to slip through between them.
When I was done with the initial part of the level, its two halls which you had
pass on your way from the energy centers in the bottom to the goals in the outer
ring corridor gave me the impression that you could easily be smashed somewhere
on your way between the halls thus inspiring me to give that name to the level.


Weapons
=======

Since you can prohibit any power up from multi player games, I added lots of
(almost) everything to the level.  Since I think that some weapons are rather
boring, you will NOT find every weapon in this level. (Just my opinion. But
who would want concussion missiles if he can have mercuries - at least not
me. ;-))


Known Problems
==============

Sometimes, some walls might not be displayed at certain angles of view. This is
particularly ugly with the fuel sphere and also happens with the grated corridors
at The Box's ceiling. I tried everything to fix the fuel sphere, but to no avail.
You can't shoot or fly through such textures though. Probably this is a
problem of Descent's graphics engine (too many optimizations). I think one
can live with that. You will hardly notice most of these effects when in 
play anyway.


So far. The following section is because this level is for everybody's fun
and not for somebody to make money with my work. Don't take it personal.



Software Use Limitations and Limited License
============================================

This special add-on level for Descent (the "Software") is intended solely for 
your personal noncommercial home entertainment use. You may not decompile, 
reverse engineer, or disassemble the Software, except as permitted by law. 
Dietfrid Mali (the "Author") retains all rights and title in the Software 
including all intellectual property rights embodied therein and derivatives
thereof.

The Software, including, without limitation, derivative works, may not be
copied (except as provided below), resold, rented, leased, distributed
(electronically or otherwise), used on a pay-per-play, coin-op, or other 
for-charge basis, or for any commercial purpose.  You may make copies of the 
Software for your personal noncommercial home entertainment use and to give
to friends and acquaintances on a no cost noncommercial basis.  This limited
right to copy the Software expressly excludes any copying or distribution of
the Software on a commercial basis, including, without limitation, bundling
the product with any other product or service and any give away of the
Software in connection with another product or service.  Any permissions
granted herein are provided on a temporary basis and can be withdrawn by
the Author at any time.  All rights not expressly granted are reserved.

Dietfrid Mali

