Ver. 1.2 
changes: removed helix, added ammo racks

First, a little history:

The Minerva mines were the source for some of the highest grade 
ore found anywhere. It was also the location of some of the heaviest
fighting ever seen. Over time, the PTMC eventually gained control 
long enough to begin full scale mining operations. Unfortunately,
thier unrestrained mining practices led to several uncontrollable 
water leaks which are projected to fill the mine by the end of the 
year. With the PTMC's efforts directed to mining as much ore as 
possible before Minerva must be evacuated, other mining companies 
have moved in to try and get a "piece of the pie" before it's to late.
Unprecidented fighting within the mine has commenced...


Disclaimer:
This is a modification of Spaz's wonderful level, minerva2. He wanted
me to make it clear that he is not associated with this level, only 
with minerva, minerva2 and minerva2.1. I am responsible for all of the
modifications found herin. (I made these modifications learning how to 
use Devil & DMB2, and was happy enough with the results to release it.)

This level is capable of Flag and Anarchy games. No robots, meggas,
shakers, cloaks, invuln. etc....
There are a couple of secret sniper positions to look for. ;)

special thanks to Ralgha, Morg, Algamesh, FractalD and other members
of the Pyro Pilots Guild for helping me get the bugs worked out.

E-mail me at dgill@unm.edu with your comments.
PPG-zapp