              @-$-#|~~~~~~~~~~~~~~~~~~~~~~~|#-$-@
           @-&-#=%&|     Umbriel  2.1      |&%=#-&-@
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"Puzzles, Tricks and Traps. How good are YOU with a guided?"

	Umbriel, another "Moon of Uranus" level in the series.
The First "Miranda" was a smash success being voted as 4th most
Popular Anarchy Level of 1998.  Umbriel was small, but this version
has been greatly expanded to become the largest level i have made.
It was originally designed for ladder matches and 1 on 1 play, but
now it is the premier puzzle level of the year.
	The First version of Umbriel was designed for JediLuke...
but he didnt like it, too small.  He won't like this version either,
too intellectual  ;) 

Level Title:		Umbriel 2.1
Type of game:		Anarchy, Puzzle, NEW: Bouncer
Weapons Included:	Everything
Items Omitted:		Nothing
Time to Create:		3, maybe 4 hours max
Time to revise:		50+ hours
Date Created:		July 17, 1998
Date Updated:		October 17, 1998
Program files:		Umbrel21.hog
			Umbrel21.mn2
			Umbrel21.txt
Author			Eric B. Myres  AKA  Lobber
E-Mail			ebmix@hotmail.com
ICQ UIN			2881245
webpage			Too much work
Level creation program	Descent Mission Builder II
Play testers		Lobber, Bitspit, ?Darkstar?

	Okay, you wanna know the solution to the puzzles?
All of the items are available in this level.  The Invulnerability
is the ultimate goal.  There are no less than 7 puzzles to reach it.
And in the process of reaching that goal, many other items, weapons
and various devices can be obtained.

	Here are the 7 steps to obtain the Invulnerability:

1.	(Skill Puzzle) First, obtain the guided missile pack from the 
	compartment that the ladder leads down into. Then find the 
	ventilation shaft that leads into the large octagonal circuit 
	breaker room. Shoot a guided thru the fan and hit the key panel 
	on the roof next to the door... this will require circling the 
	room with the guided.

2.	(Mind Puzzle) With the door now unlocked, go back to the 
	compartment that the ladder leads down into, and enter the 
	vertical shaft that leads down to the now unlocked door to the 
	Circuit Breaker room. Shoot the trigger to the SHAFT 133, and 
	the REPAIR ICON.

3.	(Door Puzzle) Now go down the only remaining compartment that is
	unlocked.  You should see two air ventilation doors, both of which
	where locked before, but now the SHAFT 133 door is unlocked.
	Go thru it and then left, and left again.  Fly thru the door that just
	opened and then left thru the next door that just opened. DO NOT
	LINGER in the "Chinese Box."  If all doors close on you inside the
	box, you will be trapped, and only a very resourceful person can 
	find there way out of the "Chinese Box."  Next step is to go back up
	and to the fourth compartment that was previousely locked.  Open the
	door from the outside but do not enter the compartment, until you
	open the inner door.  The inner door relocks when you enter the 
	compartment.  Once you are down, the other door of the chinese box
	opens, go thru it quickly before it closes, then RIGHT.

4.	(Mind Puzzle) Now you should be in a ventilation shaft just outside of
	a Computer Console room.  The trick is to get in without shooting the
	wrong key panel that will lock a door preventing you access to the
	Invulnerability.  Shoot the key panel next to the door.  Then leave the shaft 
	the way you came, and go back down the ladder compartment. You can now
	open the HUMANS ONLY BEYOND THIS POINT door.

5.	(Mind Puzzle) Here, you have to be careful not to shoot any triggers on the
	console. There is a key panel you should shoot under the sign SUBLEVEL 81-3.
	Don't leave the computer room just yet, there is yet one more thing to do
	here: find the secret compartment beneath the access ramp... and get the
	headlight there, you will need it later.

6.	(Storage Room Puzzle) The storage room is a crossbreed of mind puzzle and
	door puzzle.  Find it in the ventilation shaft beyond the point that is 
	marked MECHS ONLY BEYOND THIS POINT. Remember the key panel you shot in the
	Circuit breaker room that was marked REPAIR? Now you will find the door
	of the storage room marked with the same symbol is already unlocked.
	Once inside, shoot all of the boxes and obtain all the items you can.
	Some boxes require tricks to get into... figure them out. Once you have obtained
	20 guided missiles, you are ready for the final skill puzzle.

7.	(Skill puzzle) The Weapons Testing Area.  Here you will find a curving shaft
	that you can shoot into but not fly into. Fire a guided down the shaft.  
	Follow it around until you hit the wall. The target area is dark, so use your 
	headlight to illuminate it... find out the best way to do that. (Hint: behind
	the locked door)  You need to hit two key panels if you can make it thru
	the light shaft and past the sliding barrier, which adds an element of chance
	to this final puzzle.  Shoot the bottom key panel out to unlock the second
	door, and then shoot the more difficult top key panel to temporarily open
	the first door, that you are shining your light on.  Hurry! fly thru it before
	it closes, and open the second door.  This is the only puzzle where you only
	get one chance at it. If you screw it up, then the invulnerability is permamently
	sealed up from any access. If you shoot the triggers in the wrong order,
	you screwed up.

	Now that you have accessed the Invulnerability, you will find that the sliding
barrier and the invisible barrier are both temporarily down.  This is to allow access 
to these areas in case a flag appears there.  Note: when you fly back toward the shot
out key panels, you reactivate the sliding barrier, and the invisible barrier... very 
useful for trapping anyone that may be following you... to drop these barriers, go
back up to where the invulnerability was.  If you leave thru the two security doors
before you open the two barriers, they will be permamently in place.  Unless someone
trapped between them shoots the doors open for you.
	There is one independant puzzle that involves a force field room and part of
the storage room.  Hint: Do not rush in where angels fear to tread.


						Any questions?
	

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