                    ______________________  
                   
                         The Moons       
                         of Uranus       
                        version 2.0      
                   ______________________
                      
	The first version of Uranus had these errors:
	*  Level Oberon was not flag/hoard enabled
	This version had corrected that problem.

	This is a Seven Level Descent II Anarchy set.
It is called the "Moons of Uranus."  Seven moons of Uranus
provided the level names. They are set out in this order:

1.	Miranda
2.	Cressida
3.	Puck
4.	Oberon
5.	Ophelia
6.	Cordelia
7.	Umbriel

	The original text files of each level has been appended to
this text. The only two levels that were never released as D2 conversions
were Oberon and Ophelia. Their original D1 level texts were used.
	The last section has some legal statements.

	That is all, enjoy the level set, and lob me some comments  =



              @-$-#|~~~~~~~~~~~~~~~~~~~~~~|#-$-@
           @-&-#=%&|     Miranda 2.0      |&%=#-&-@
              @-$-#|                      |#-$-@
                    ~~~~~~~~~~~~~~~~~~~~~~

	You Still have the right to play Descent. You Still have the 
right to die in the mines. Anything you launch can and will be fired
against you in a game of Descent.
	Yes, this level should be familiar looking... I have taken
Spaz's most popular level "Minerva" as a model for this one.  However,
Miranda is much larger and more complex.  Although the weapon 
alotments are nearly identical to Minerva.  I hope people like this
style of level, it  affords more dogfighting and hide-n-seek play.
	Miranda is the first in the "Satellites of Uranus" Series of
Anarchy and Cooperative Levels.  Soon to follow will be other levels
named after one of these moons.
	There are no tricks, no shield boosting areas, and no secret
walls in Miranda... this is strictly a fight-like-a-man kind of level.
Future "Satellites of Uranus" levels will not be quite so lofty....

	This is the Descent II version of Miranda... made to be playable
for all skill levels.

Level name		"Miranda 2.0"
program files		Miranda2.hog
			Miranda2.mn2
			Miranda2.txt
Type of game		Anarchy, Flag, Hoard
Size of level		3-5 perfect.  Abit large for ladder matches.
weapons available	Weapons appropriate for fair play
items ommited		NO INVULNERABILITIES	locked away
			NO MEGA MISSILES	locked away
			NO EARTH SHAKERS	locked away
			NO CLOAKING DEVICES	locked away
Time to create		Approximately 14 hours
Time to convert to D2	About 2 hours
Author			Eric B. Myres  AKA  EBMIX-Lobber
E-Mail			blake@tco.net
ICQ UIN			2881245
webpage			http://come.to/lobberlvls/
Level creation program	Descent Mission Builder II
Play testers		EBMIX-Lobber, MaxDread



              @-$-#|~~~~~~~~~~~~~~~~~~~~~|#-$-@
           @-&-#=%&|    Cressida 2.0     |&%=#-&-@
              @-$-#|                     |#-$-@
                    ~~~~~~~~~~~~~~~~~~~~~

	Cressida 2.0, another "Moon of Uranus" level in the series.
The First "Miranda" was a smash success being voted as 4th most
Popular Anarchy Level of 1998.  
	In this level, you are fighting for your life in the PTMC
abandoned supply depot, Cressida Base.  Dangerous nuclear wastes, 
unstable fuel crates, and other scary things were left behind in 
the hastily executed evacuation.  You were sent in to clean up what 
was left and deactivate the rogue Reactor.  Unfortunetly, Rebel 
Mercenaries also heard of the abandoned goods, and so came with 
looting on their minds.  First, deal with the Rogues, and then blow 
the reactor.
	You may find that there is a hidden basement with a stash
of weapons under the crates, use these to aid you in your quest to 
cleanse the abandoned suply depot. You will need to activate two 
triggers to get into the secured area.  Good Luck, PTMC HQ out.

Level Title:		Cressida 2.0
Type of game:		Anarchy
Weapons Included:	Laser upgrades
			Quad lasers
			Spreadfire
			Plasma Cannon
			Homing Missiles
			Smart Missiles
			Proximity Bombs
			Fusion Cannon (Hidden, Guess where?)
			Vulcan Cannon (Hidden under the crates)
			Phoenix Cannon
			Helix Cannon
			Omega Cannon
			Flash, Guided, Mercury and Smart mines
Items Omitted:		Cloaking Devices
			Invulnerabilities
			Mega Missiles
			Earth Shakers
Time to Create:		7 hours
Time to Convert to D2:	about 2 hours
Date Created:		July 19, 1998
Date Revises:		October 3, 1998
Program files:		Cresida2.hog
			Cresida2.mn2
			Cresida2.txt
Author			Eric B. Myres  AKA  Lobber
E-Mail			ebmix@hotmail.com
ICQ UIN			2881245
webpage			http://come.to/lobberlvls/
Level creation program	Descent Mission Builder II
Play testers		Lobber, *ROX*Joftinac



              @-$-#|~~~~~~~~~~~~~~~~~~~~~|#-$-@
           @-&-#=%&|        Puck         |&%=#-&-@
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                    ~~~~~~~~~~~~~~~~~~~~~

	Its a sphere, you fight in it. To play ladder match, first person to 
10 kills with at least 2 kills more than his opponent. Have fun, and try not 
to kill yourself, it looks bad.  @;o

Level Title:		Puck
Type of game:		Anarchy
Weapons Included:	Super Laser
			Quad lasers
			Smart Missiles
			Smart Mine
			Fusion Cannon
			Flash Missiles
Items Omitted:		Everything else
Time to Create:		3 hours
Date Created:		October 25, 1998
Program files:		Puck.hog
			Puck.mn2
			Puck.txt
Author			Eric B. Myres  AKA  Lobber
E-Mail			ebmix@hotmail.com
ICQ UIN			2881245
webpage			http://come.to/lobberlvls/
Level creation program	Descent Mission Builder II
Play testers		Lobber, Tomato



              @-$-#|~~~~~~~~~~~~~~~~~~~~~|#-$-@
           @-&-#=%&|      Oberon         |&%=#-&-@
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                    ~~~~~~~~~~~~~~~~~~~~~

	Oberon, another "Moon of Uranus" level in the series.
The First "Miranda" was a smash success being voted as 4th most
Popular Anarchy Level of 1998.
	The first three episodes of the Series are Miranda, Umbriel, 
and Cressida. Oberon is the King of this series, where you must follow
the circuit board rules or suffer the consequences! This level brings 
a new element in the game: Shield Regeneration Triggers out in the open!
However, traveler beware! Flying against the arrows will cost you dearly!
Have fun in this mega level, and look out for the hidden cloak!

Level Title:		Oberon
Type of game:		Anarchy
Weapons Included:	Laser upgrades
			Quad lasers
			Spreadfire
			Plasma Cannon
			Homing Missiles
			Smart Missiles
			Proximity Bombs
			Fusion Cannon (Hidden, Guess where?)
			Cloaking Device
			Mega Missiles
Items Omitted:		Invulnerabilities
Time to Create:		12 hours
Date Created:		July 22, 1998
Program files:		Oberon.hog
			Oberon.msn
			Oberon.txt
Author			Eric B. Myres  AKA  Lobber
E-Mail			ebmix@hotmail.com
ICQ UIN			2881245
webpage			Too much work
Level creation program	Descent Mission Builder II
Play testers		Lobber, Whence, Chris1



              @-$-#|~~~~~~~~~~~~~~~~~~~~~|#-$-@
           @-&-#=%&|      Ophelia        |&%=#-&-@
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                    ~~~~~~~~~~~~~~~~~~~~~

	Ophelia, another "Moon of Uranus" level in the series.
The First "Miranda" was a smash success being voted as 4th most
Popular Anarchy Level of 1998. Ophelia is a 4 Dimensional Level.
	In this level, you can fight in one of four Parallel
Universal Rooms, each with different tactics and a different style
of play.  The 4th Dimension comes into play when you fly thru
a Telecube portal, those funny glowing purple boxes hanging in
midair, but dont be fooled, those boxes dont actually exist, you
cannot ever be inside them!
	Also, there are two Hyperspace Wormholes that connect
Opposing parallel realities. Hyperspace is very disorienting, and
can be used to spy on the different dimenional manifestations of
the level. However, you are more likely to find Hyperspace to be
an unyielding and confusing place, and communication within
Hyperspace is nearly impossible.
	There is one more thing I must mention about this level,
it seems that bringing 4 Parallel Universal Manifestations of one
reality in such close proximity has resulted in an unstable
Space-Time Matrix.  Apparently there is a quantum fluxuation
in Ophelia that makes your location on any dimensional plane 
subject to the random Heisenburg uncertainty principle, I have
experienced a Quantum Shift or Leap from one Dimension to another
WITHOUT traveling thru the Telecubes or Hyperspace! Just to
forewarn you and hopefully this news will not result in panic.
	All in all, I hope you enjoy Ophelia, PS. There is a hidden
Fusion Cannon and a single Mega Missile in the reactor, Good Luck
getting it out without harm!

Level Title:		Ophelia
Type of game:		Anarchy
Weapons Included:	Laser upgrades
			Quad lasers
			Spreadfire
			Plasma Cannon
			Homing Missiles
			Smart Missiles
			Proximity Bombs
			Fusion Cannon (Hidden)
			Mega Missile (Hidden)
Items Omitted:		Cloaking Devices
			Invulnerabilities
Time to Create:		7 hours
Date Created:		August 2, 1998
Program files:		Ophelia.hog
			Ophelia.msn
			Ophelia.txt
Author			Eric B. Myres  AKA  Lobber
E-Mail			ebmix@hotmail.com
ICQ UIN			2881245
webpage			http://come.to/lobberlvls/
Level creation program	Descent Mission Builder II
Play testers		Lobber, Chris1



                       @-$-#|~~~~~~~~~~~~~~~~~~~~~~~|#-$-@
                    @-&-#=%&|     Cordelia 2.0      |&%=#-&-@
                       @-$-#|                       |#-$-@
                             ~~~~~~~~~~~~~~~~~~~~~~~
	"Guaranteed to make you a better pilot or your Cadet rank back!"

	Announcing a NEW TYPE OF LEVEL I JUST INVENTED!!!

	Here comes a new level class... BOUNCER!

	The secret to this level's success is the primary texture of all walls:
	
				FORCE FIELDS!

	And all secondary  textures are normal looking ones to make level blue.

	BUT BEWARE!!! you will find this level euthenasia friendly if your not careful.
	You must pilot your ship well, or bounce to death. You can use this quality
	of this level to your advantage, a good strategy? 

	Find an energy center, and then flood the level with laser fire! Be careful
	if you use phoenix, because what comes around goes around!

	The only trick to the level is exiting after the reactor is blown up.
	Shoot the trigger that is just outside the exit, and the force field
	blocking your escape will drop.

	THAT'S ALL FOLKS! ENJOY THE NEWEST TYPE OF LEVEL INVENTED BY LOBBER!

	(Coming Soon: more bouncer levels, and a conversion of Tempest to bouncer!)


Level Title:		Cordelia 2.0
Type of game:		Bouncer
Weapons Included:	Super laser
			Phoenix
			Helix Cannon
			Flash missile
			Merc Missile
			Guided Missile
Items Omitted:		Everything else
Time to Create:		25 hours
Date Created:		10-20-98
Program files:		Crdela20.hog
			Crdela20.mn2
			Crdela20.txt
Author			Eric B. Myres  AKA  Lobber
E-Mail			ebmix@hotmail.com
ICQ UIN			2881245
webpage			http://come.to/lobberlvls
Level creation program	Descent Mission Builder II
Play testers		Lobber, DarkStar, Shok



              @-$-#|~~~~~~~~~~~~~~~~~~~~~~~|#-$-@
           @-&-#=%&|     Umbriel  2.1      |&%=#-&-@
              @-$-#|                       |#-$-@
                    ~~~~~~~~~~~~~~~~~~~~~~~
"Puzzles, Tricks and Traps. How good are YOU with a guided?"

	Umbriel, another "Moon of Uranus" level in the series.
The First "Miranda" was a smash success being voted as 4th most
Popular Anarchy Level of 1998.  Umbriel was small, but this version
has been greatly expanded to become the largest level i have made.
It was originally designed for ladder matches and 1 on 1 play, but
now it is the premier puzzle level of the year.
	The First version of Umbriel was designed for JediLuke...
but he didnt like it, too small.  He won't like this version either,
too intellectual  ;) 

Level Title:		Umbriel 2.1
Type of game:		Anarchy, Puzzle, NEW: Bouncer
Weapons Included:	Everything
Items Omitted:		Nothing
Time to Create:		3, maybe 4 hours max
Time to revise:		50+ hours
Date Created:		July 17, 1998
Date Updated:		October 17, 1998
Program files:		Umbrel21.hog
			Umbrel21.mn2
			Umbrel21.txt
Author			Eric B. Myres  AKA  Lobber
E-Mail			ebmix@hotmail.com
ICQ UIN			2881245
webpage			Too much work
Level creation program	Descent Mission Builder II
Play testers		Lobber, Bitspit, ?Darkstar?

	Okay, you wanna know the solution to the puzzles?
All of the items are available in this level.  The Invulnerability
is the ultimate goal.  There are no less than 7 puzzles to reach it.
And in the process of reaching that goal, many other items, weapons
and various devices can be obtained.

	Here are the 7 steps to obtain the Invulnerability:

1.	(Skill Puzzle) First, obtain the guided missile pack from the 
	compartment that the ladder leads down into. Then find the 
	ventilation shaft that leads into the large octagonal circuit 
	breaker room. Shoot a guided thru the fan and hit the key panel 
	on the roof next to the door... this will require circling the 
	room with the guided.

2.	(Mind Puzzle) With the door now unlocked, go back to the 
	compartment that the ladder leads down into, and enter the 
	vertical shaft that leads down to the now unlocked door to the 
	Circuit Breaker room. Shoot the trigger to the SHAFT 133, and 
	the REPAIR ICON.

3.	(Door Puzzle) Now go down the only remaining compartment that is
	unlocked.  You should see two air ventilation doors, both of which
	where locked before, but now the SHAFT 133 door is unlocked.
	Go thru it and then left, and left again.  Fly thru the door that just
	opened and then left thru the next door that just opened. DO NOT
	LINGER in the "Chinese Box."  If all doors close on you inside the
	box, you will be trapped, and only a very resourceful person can 
	find there way out of the "Chinese Box."  Next step is to go back up
	and to the fourth compartment that was previousely locked.  Open the
	door from the outside but do not enter the compartment, until you
	open the inner door.  The inner door relocks when you enter the 
	compartment.  Once you are down, the other door of the chinese box
	opens, go thru it quickly before it closes, then RIGHT.

4.	(Mind Puzzle) Now you should be in a ventilation shaft just outside of
	a Computer Console room.  The trick is to get in without shooting the
	wrong key panel that will lock a door preventing you access to the
	Invulnerability.  Shoot the key panel next to the door.  Then leave the shaft 
	the way you came, and go back down the ladder compartment. You can now
	open the HUMANS ONLY BEYOND THIS POINT door.

5.	(Mind Puzzle) Here, you have to be careful not to shoot any triggers on the
	console. There is a key panel you should shoot under the sign SUBLEVEL 81-3.
	Don't leave the computer room just yet, there is yet one more thing to do
	here: find the secret compartment beneath the access ramp... and get the
	headlight there, you will need it later.

6.	(Storage Room Puzzle) The storage room is a crossbreed of mind puzzle and
	door puzzle.  Find it in the ventilation shaft beyond the point that is 
	marked MECHS ONLY BEYOND THIS POINT. Remember the key panel you shot in the
	Circuit breaker room that was marked REPAIR? Now you will find the door
	of the storage room marked with the same symbol is already unlocked.
	Once inside, shoot all of the boxes and obtain all the items you can.
	Some boxes require tricks to get into... figure them out. Once you have obtained
	20 guided missiles, you are ready for the final skill puzzle.

7.	(Skill puzzle) The Weapons Testing Area.  Here you will find a curving shaft
	that you can shoot into but not fly into. Fire a guided down the shaft.  
	Follow it around until you hit the wall. The target area is dark, so use your 
	headlight to illuminate it... find out the best way to do that. (Hint: behind
	the locked door)  You need to hit two key panels if you can make it thru
	the light shaft and past the sliding barrier, which adds an element of chance
	to this final puzzle.  Shoot the bottom key panel out to unlock the second
	door, and then shoot the more difficult top key panel to temporarily open
	the first door, that you are shining your light on.  Hurry! fly thru it before
	it closes, and open the second door.  This is the only puzzle where you only
	get one chance at it. If you screw it up, then the invulnerability is permamently
	sealed up from any access. If you shoot the triggers in the wrong order,
	you screwed up.

	Now that you have accessed the Invulnerability, you will find that the sliding
barrier and the invisible barrier are both temporarily down.  This is to allow access 
to these areas in case a flag appears there.  Note: when you fly back toward the shot
out key panels, you reactivate the sliding barrier, and the invisible barrier... very 
useful for trapping anyone that may be following you... to drop these barriers, go
back up to where the invulnerability was.  If you leave thru the two security doors
before you open the two barriers, they will be permamently in place.  Unless someone
trapped between them shoots the doors open for you.
	There is one independant puzzle that involves a force field room and part of
the storage room.  Hint: Do not rush in where angels fear to tread.


						Any questions?
	


Legal statement: 
YOU ARE HEREBY GRANTED PERMISION TO USE AND PLAY THIS LEVEL FOR YOUR 
OWN ENTERTAINMENT.  YOU ARE ALSO GRANTED PERMISION TO DISTRIBUTE THIS
LEVEL WITH ALL OF ITS RELEVANT FILES (SEE ABOVE UNDER HEADING "PROGRAM
FILES") THROUGH ANY MEDIUM (CD-ROM, DISKETTE, FTP, OR ANY OTHER DATA
TRANSMISION PROCESS) TO ANY PARTY PROVIDED YOU DO NOT PROFIT FROM THE
DISTRIBUTION BY ANY MONETARY GAIN OR IN ASSOCIATION WITH A COMMERCIAL
PRODUCT WITHOUT WRITTEN CONSENT FROM THE AUTHOR OF THIS LEVEL.  YOU
MAY USE PART OR ALL OF THIS LEVEL FOR CREATION OF YOUR OWN LEVELS FOR
EITHER DESCENT OR DESCENT II OR ANY LATER RELEASE OF THE DESCENT GAME
PROVIDED YOU GIVE THE AUTHOR CREDIT FOR THE PART OF THE LEVEL YOU 
COPIED OR IN ANY OTHER WAY IMITATED AND YOU SEND AN E-MAIL MESSAGE TO
THE ABOVE ADDRESS TO THE EFFECT OF THE SPECIFIC DETAILS OF YOUR LEVEL
YOU CREATED AND THE PARTS OF THIS LEVEL YOU COPIED AND OR IMITATED.
YOU ARE ALSO GRANTED PERMISSION TO ALTER THIS LEVEL, PROVIDED YOU
LEAVE AN ORIGINAL COPY OF THIS LEVEL INTACT AND YOU STATE EXPLICITELY
THAT THE ALTERED VERSION HAS BEEN CHANGED FROM THE ORIGINAL AND YOU
SEND AN E-MAIL TO THE ABOVE ADDRESS INFORMING THE AUTHOR OF THIS LEVEL
OF THE ALTERATION(S) YOU ADMINISTERED TO THIS LEVEL. THE AUTHOR RETAINS
THE RIGHT TO REQUEST A COPY OF THE LEVEL YOU CREATE USING PART OR ALL
OF THIS LEVEL AS A MODEL AND OR DIRECT COPY THEREOF AND OR A COPY OF 
THE LEVEL YOU ALTERED FROM ITS ORGININAL FORM.... BLAH BLAH BLAH 
YAKKITY SHMAKKITY.