1001 ways to die

supported mods: everything i know of other than duel (yes, monsterball and assault)

player limits: 1-16+  it IS single player...got some bots in it

neat stuff: sheild centers, there are 2. 

traps: lighting, crushing thingy in red, flame trap in blue, killer orb thing in red (go on, TOUCH the 
moving powup!) bots in various places... and a few other things i cant think of.

tweaked stuff: md, blackshark, and megas.
md: less damage at short range, more damage at longer range
megas: took out the shockwave
bs: now a cluster bomb thing... fun, but fair!

other stuff:  yes, the level is SUPPOST to be dark.  there are 2 hidden areas. one on the terrain which
houses yellow base in ctf and the second shield center, and another in the rock maze that holds some weaps
(bs, mega, omega, md, fusion, micro)

"hey! the energy centers arent working!"  oops..u didnt defend your base. red and blue bases have central
reactors reachable thru the cooling system (fans). if someone takes out that reactor, your team loses its
energy center, as well as all its traps.  green base's energy and shield centers can be disabled; there 
is a powerline in the maze that when destroyed...

super lasers: the only way to get a super laser is to find a tbp (true black pyro) that is usually around
yellow base and kill it, it will then spew a super :)



most other stuff is self explainable in game... :)



credits: mineminemine... ohwait... Lunaris Tenebra gave me the base idea for a killer orb thingy...

legal stuff: mineminemineminemineminemineminemine... did i mention that the level and everthing in it is
MINE?  email me starkiller@gameedit.com if you would like to use parts or such in your level... ill prolly
let u.