Name: Ace Arena
Levels: 1
Auther: KILLSU2  07/01/00
Editor: D3Edit v1.1

This level has two dogfighting rooms, connected by two large; curved tunnels at the floor
level, and connected by a few small tunnels above. The weapon power-ups are limited to ones
that take skill in aiming, so there is no "spray and pray" capabilities. I did include frag
missels so there would be a way to flush out the tunnel rats.

The polygon count ended up very low even after adding the power-ups, with most of the map having
less than 150 and the highest areas having just over 400. The map holds very good frame rates
and should play well with up to 8 players.

Like the rest of my levels, this one is made for anarchy only and I don't know if any of the
anarchy variations will work.

Level Stats:

25 Rooms
718 Faces
964 Vertices
31 Portals
0 Doors
2 Energy Centers
38 Polygon Objects: 6 Player Starts
                    32 Power-ups:  (5) 4 Pk. Concussion
                                   (2) Afterburner
                                   (5) Frag Missiles
                                   (2) Fusion
                                   (5) Impact Mortar
                                   (2) Mass Driver
                                   (2) Omega Cannon
                                   (2) Quad Laser
                                   (5) Sheild boost
                                   (2) Super Laser



Special Thanks to Gunrunner who gives me ideas, helps test my levels, and is honest enough to 
tell me when they suck. (Theres been a couple of them) LOL

Please send any questions or comments to: jemerson@neo.rr.com

                 Thanks, KILLSU2