NAME:           Elise
AUTHOR:         Wesley "Arsentia" Fok
GAME:           Descent 3
STARTED:        September 2, 1999
FINISHED:       July 14, 2000
EDITORS USED:   D3Edit v0.92 (you bet that's old...)
SUPPORTS:       Anarchy, Team, Hoard, Hyper-Anarchy, CTF
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COMMENTS: I started this level a long time ago and had it practically
finished near the end of September of last year. Since then it has
languished on my hard drive, the victim of the "really good but just
not groundbreaking" syndrome.

I haven't played Descent in over half a year, but I thought that it'd
be a waste to just leave the level sitting around collecting dust.
Elise was to be the first of four levels that would make up another
mission set, but school and other factors ate into time and interest
to such a degree that the other three levels never got into the
conceptualization stage. To be honest, there are still problems with
this level too, the largest of which has to do with a fairly low
framerate in some areas. Perhaps in this respect, releasing it almost
a year later will have some beneficial effect in this area. Also,
apparently there are two T-joints in the level, but unfortunately I
still don't have the time to re-learn D3Edit and fix them. I couldn't
find them myself, so I'm hoping that they are extremely minor at
worst.

Finally, some passing comments. It's a shame that the Descent
community isn't bigger, or that Descent 3 wasn't more popular than it
ended up being. As a result the franchise is doomed to linger in
obscurity. As of late a minor interest in level building has popped
up again, but I fear that I won't be building any more D3 levels like
I did when I found my old copy of D2 and reacquainted myself with
DEVIL. There seems to be less and less of a chance of actually
reaching an audience. It was good while it lasted, though. I'd like
to toast anyone who's still madly building D3 levels and mods.
No doubt you will continue to breathe some life into the game long
after all but the most dedicated have moved on.

Special thanks to all along the way who've helped with the levels
I've built, all those who've played them, and all those who've found
something to praise or criticize. And thanks for not giving me too
much flak about retiring from PlanetDescent. :) Comments to
chrominance@home.com. Enjoy.
