Sector Z, Tirus

My "first" level. It's HIGHLY scripted (has traps and stuff).

GENERAL INFO:
Sector Z is a small 1-6 player terrain based level. It has most, if not all of the 
weapons in it.  It's divided into 3 areas: the main terrain-mine area, the sky sniper
tower, and the control center-teleport areas.  To go to the other areas,
you will have to use the teleporters.  In single player, activate the matcen.

SCRIPTING CONTROLES:
  One of the most interesting things are the teleporters.  The first one is the "locked" door.
It's by the Datalink switch. The others looks like red, eye like thingys. 
To deactivate the forcefield, flare the control panel under the light in the vertical 
room. The panels other function is activating a trap like thingy.

MATCEN CONTROLES:
  There is a matcen for making bots to go against, but you will have to turn it on (you
can turn it off later if you wish by shooting the other panel) by shooting the left 
panel in the control center. The control center is reached from the teleport room.
The matcen can spawn 4 types of bots. The Heavy Stinger (missle bug bot), the normal 
Thresher (fusion bot), a weak pyro (yes,a true black pyro, fires lvl 4 lasers dual), and the Hood,
(a cyclone lvl4 laser bot). I've also got a few other bots that i cant remember :)
They may sound tough, but the Thresher and Pyro are the only real threats. I think they can leave the tower, but I havn't seen them do it.

LEGAL STUFF:
Just the usual. You may not use any of the rooms, level, gam file, scripting files, or other components that I have made in or for this level in your own works with out express writen permission from Frank "Starkiller" Pyka.
You may reach Starkiller at:

starkiller@mindspring.com
the_ace_starkiller@yahoo.com
ICQ# 48722339

Please send your opinions, comments, complaints, ect. to me. I NEED them for future lvls. :)




