NAME:           Variance
AUTHOR:         Wesley "Arsentia" Fok
GAME:           Descent 3
STARTED:        July 19, 1999
FINISHED:       August 7, 1999
EDITORS USED:   D3Edit v0.9
SUPPORTS:       Anarchy, Team, Hoard, Hyper-Anarchy, CTF
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COMMENTS: First it was going to be one level. Then the new D3Edit got
delayed, and I got a second level done. Variance is the result - a two
level anarchy set that'll do Hoard or CTF in a pinch.

Tempest is a port of my D2 level Tempest Of Skara Brae. I've revamped
the architecture extensively as well as adding an extra energy center
and removing the reactor room (since there's no such thing anymore :).
The reactor room and exit have been replace with hoard goals.

Marauder, meanwhile, is an original design. This one is more of a
tunnel rat's delight than any other level I've made thus far, and yet
is still pretty decent for a good dogfight. The CTF understructure
of this level shows quite well - unfortunate that the flag placement is
a little suspect due to CTF programming quirks. I hope you'll ignore
them. :)

Special thanks to Nirvana for advice long ago and "beta testing", as
well as Horizon, Nathe, SolidAir, Tetrad, FiendAngel and Kruel. Also
the rest of the #300baud crew and the D3Edit forums for various tips
on using D3Edit and (perhaps most importantly) messages of "it'll be
in the next version, be patient..." :) You can bet I'll be waiting.
Comments to wfok@planetdescent.com.
