			The WET Spot
			     by
			   DwnUndr


Filenames:	     wet.txt, wet.mn3

Author:		     Lawrence Britt   <DwnUndr> on PXO

E-mail:		     dwnundr@naxs.net

Misc. Author Info:   Everyone thinks that I am from Australia,
		     but DwnUndr refers to caving.  I have been
		     caving in Virginia for many, many years.  I
		     also love four wheeling and game playing!

	   Check out my previous work!
	    *  Canyon Siege.mn3   A Descent 3 level
	    *  Murder2.wad  A Doom 1 level
	    *  Alcatraz.wad  A Doom 1 level
	    *  Mad.zip  (Mad Decorator) A Descent 1 level
	    *  BootHill.zip  A Descent 1 level (when I was
	   a Descent 1 Online beta tester..at 9600 Baud)!
	   ...and many other in-house-only levels.
	   I made all of the above levels under the
	   handle Critical Edge on GEnie.
	   I am also an "Official" Doom GURU!

Description:		

   This is my second Descent 3 level.  It took me about two
and a half weeks to build.  It includes a few custom graphics
and some sound changes.  The biggest part was perfecting the
underwater play.  New tactics are in order now since most
missiles won't work underwater!   Capture the Flag should be
a blast in here.  Sixteen player starts, two bases and low
polygon counts should give FAST gameplay!   Please insure
that you have FOG enabled for the best underwater effect 
(in game F2/DETAIL/FOG).

   I apologize that my levels are not beautiful architectural
levels.  I have neither the skill nor the inclination to 
make those.  I'm better off building cute levels!

   This level is built for the following types of game play:
Anarchy
Team Anarchy
Hyper-Anarchy
CTF (Capture the Flag)
Hoard

   This level contains the following (briefly):
65 objects
31 unique textures (including lights)
34 rooms
1860 faces
2 energy stations
1 red goal
1 blue goal
16 player starts

        ***BONUS***
   I have made a tutorial to show all of you how to make your
own underwater levels!  Go to http://www.gameedit.com and
download wettut.zip.  It includes a text file as well as 
several .d3l's for you to look at.  This tutorial will be
available by February 1st.

Known bugs:  Occasionally the Red Orb in Hyper-Anarchy will
appear out of reach up in the sky.  Patience is a virtue!  The
orb will relocate itself somewhere else automatically every 45
seconds until someone picks it up.
   There may also be a glitch in the pond sky, my Voodoo 3
card is acting up though, so I'm not sure.

   And, YES!, you CAN reach the mega and health orb in the
lava room!  (From another passage).

Additional credits to:

   Thanks to the following people for their tutorials, wisdom,
utilities, assistance and/or beta testing!   Even if you don't
know me, I profited from reading 3dEdit.com.
   Outrage Entertainment
   Interplay (By Gamers. For Gamers.)
   Tantrum
   GWAR
   d3editor version 0.92
   Tricord
   ZappaFan
   Sirian
   SolidAir
   Spotty Dog
   Nirvana
   Hydra
   Aldel
   Schplurg
   Mr. Hat
   Dark Knight
   Slugg
   The Edge
   Gameedit.com
   Descent BB
   D3Edit.com
   Vyper
   Parallax
   And all of the Clans on PXO who make CTF popular!
