THE MAP

If you want to load the included trinity.map into your Q2 editor, simply place in your Quake2/baseq2/maps folder.

Now create a textures folder beneath your baseq2 directory. Beneath TEXTURES, create a sub-directory and name it trinity.

Extract the textures from the PAK file.

Open your editor to make sure you can see the trinity folder in your texture menu. If you did everything right, the custom textures will be in there.

COMPILING (On a 750 mhz PIII, 256 megs RAM)

BSP: About 40 seconds
VIS: About 10 seconds
LIGHT: About 6 hours (-bounce 40 -chopsky 1024)
