RADQuake version 4.5 beta
-------------------------
A port of the Quake engine to the Sega Dreamcast gaming console

Website: http://imrtechnology.ngemu.com
Forums: http://imrtechnology.sourceforge.net/phpBB2/

If I've missed anything in this readme that is important, please let me know on my forums.
Any information missing or omitted is not intentional.



New Features  add by Ian micheal
--------------------------------
You can now return to the mod menu
from with in quake just go to quit
game then press (Y) you will then
be able to test mods with out pressing
reset on the dreamcast this is handy
for testing mods.Thought this feature
was worth updating it for alone. 
Edited FRaggers Diskswap support
so it works on Kos 1.1.9 it now works
fine.



New Features/updates add by Fragger
-----------------------------------
reduced the surface cache to 638K 
(the surface cache for 320x240 in WinQuake is 637K). 
Some other bug fixs check forum topic
http://imrtechnology.sourceforge.net/phpBB2/viewtopic.php?t=454




Currently implemented
---------------------
New feature
Simple video driver - 320x240 SDL
11025* Hz stereo sound
CD audio support (untested) Still not working
Full keyboard support
Full mouse support
Controller support, compatible with QuakeDC
Controller's axes remapping
On-screen keyboard
Modmenu
*



Currently missing
-----------------
VMU Saving
Multiplayer support (split-screen, modem, broad band, LAN, etc.)
Hardware acceleration
Any new features



Directory structure
-------------------
/1ST_READ.BIN
/QUAKE/ID1/PAK0.PAK
/QUAKE/ID1/PAK1.PAK	(registered version)
/QUAKE/game-name-1/*.*	(mod/tc game files)
/QUAKE/game-name-2/*.*	(mod/tc game files)
...
/QUAKE/game-name-n/*.*	(mod/tc game files)

The 1ST_READ.BIN is scrambled.



Credits
-------
This version is using source based off:
ID Software's Quake
Sam Langtinga's SDL_Quake

With some examples used from these ports by request:
BlackAura's NXquake:	control and modmenu
Bero's DCQuake:		attempt at saving, not really working or used

Ian Micheal
	(reaper_angel@hotmail.com)
	(http://imrtechnology.ngemu.com)
BlackAura
	(obsidianglow@HotPOP.com)
	(www.doomdc.tk)
Bero
	(bero@geocities.co.jp)
	(www.geocities.co.jp/Playtown/2004/)
Sam Langtinga (creator of SDL)
	(www.libsdl.org)
Fragger
	(manoelkasimier@yahoo.com.br)
	(http://quakedev.dcemulation.com/fragger/)

Thanks to everyone else who made GPL licensed code used in this port.



Legal
-----
Quake is a trademark of Id Software, inc., (c)1996-1997 Id Software, inc.
All rights reserved.

This engine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY.
Its code is licensed under the terms of the GNU General Public License.
If you distribute modified binary versions of this engine, you must also make its source code available.
See the GNU General Public License for more details.
