============================
GLQuake32 Release Ver.(0.02)
=========6/26/2009==========
Purpose of GLQuake32:
Just starting to code in C i thought the Quake Engine would be a good place to start programing. I have always 
admired id Software's engines, for the time the Quake Engine was the height of 3d gaming technology, and one of
the first true 3d engines out there. GLQ32 is an attempt to plunge head first into game progaming. I've found 
that the only "REAL" way of learning something is by doing it. At 15, i am sick of what teachers, parents and 
peers are telling me to do(e.g. Listen to this music, dress like this, write a pointless essay on a movie you
havn't seen and the list goes on). So I feel that programing, playing games and listening to Heavy Metal is 
basically a stand against the other sheep. Now i LLLOOOOVVVVEEE Quake but it does have a few minor issues that 
the computers of today don't like, so i have decided to make GLQ32.Most of my ideas are in the TODO.txt file 
included in this release so check it out and send me your ideas.

THANKS TO:
id Software for the engine and the games
The Inside3d forums for tutorials and their archiving project
The QuakeDev.com forums for tutorials and help
