This is Realm a quake 1 modification.

You might see some differences to normal Quake like missing viewsize thats because its not needed anymore.
The engine uses MH's volume carving system for getting the correct surfaces for effects like caustics and allbeit 
he changed that to a better system later on it still works pretty good and removal would require a massive rewrite.

Realm incorporates a new Heap System that does away with most of Quakes bloat. You dont need heapsize anymore 
just fire up the game you want to play.

i included pk3 support alltho the engine doesnt need any external data it does have the ability to load 
replacement textures for models etc. supported are png tga bmp pcx. pk3 keeps the size down and makes sure data from other engines doesnt 
interfere.

Credits.

MH for the rendering parts and effects "particles stainmaps normalmaps caustics heathaze".
Aquire for his VM modifications and model checking.
Berserk for some of the pk3 code i heavily modified it. also it uses a newer version of unzip.c and unzip.h older versions had bad memory leaks.
Heap system MH and some contributions by me.
Bloom not sure who wrote the initial code its used in kmquake2 "where i got it from" and modified for use with Quake 1.
Bug Fixing and making it all interact me.

Engine supports colored lighting via lit files. Lord Havoc And MH.

there are no skybox support yet i do have plans for them though "nehahra"

There is no md3 skeletal scripting shaders or any other kind of advanced support 
the intention with this was a better base glquake if you want any of the above code it in
or use darkplaces :).

Major Thanks to the above for making this a possibility.