////////////////////////////////////////////////////
//
//   PARTICLE TEXTURE NAMES
//

Files located at <yourmod>/<themefolder>/particles
Examples:
  id1/textures/particles
 qupa/textures/particles
 qupa/forest/particles

default themefolder is  "textures"
default mod is "id1"

About the filenames:
stuff*
 can be
 stuff.lmp
 stuff.pcx
 stuff.tga

I suggest .tga for the best effect.
  

//
/////
//

particle*
  general use particle. round.

fglow*
  glow frow light sources (torch, etc..)

smoke1*
smoke2*
smoke3*
smoke4*
 standard smoke cycle

bubble*
  bubble texture

snow*
snow1*
snow2*
 for snow fx

rain_tex*
 unused, use particle instead

fire*  or flama* 
 fire no-cycled.

fcyle0*
fcyle1*
fcyle2*
fcyle3*
fcyle4*
fcyle5*
 fire cycle

flare*
 flare fx for teleport and others

bolt*
 bolt

money*
 euro/dolar sign

flama*
 static fire 

circle*
 circle

focus* 
 focus 

zing1*
zing2*
zing3*
zing4*
 electric zing cicle
















 

















int		smoke1_tex;
int		smoke2_tex;
int		smoke3_tex;
int		smoke4_tex;
int		blood_tex;
int		bubble_tex;
int		snow_tex;
int		snow1_tex;
int		snow2_tex;//Tei venomus snow

//Tei builtinsmoke
int     b_smoke1_tex;
int     b_smoke2_tex;
int     b_smoke3_tex;
int     b_smoke4_tex;
//Tei builtinsmoke


int		rain_tex;

// Tei new particles hardcoded

int		flareglow_tex;
int		fire_tex;
int		firecycle_tex[6];
int		flare_tex;
int		money_tex;
int		flama_tex;
int		circle_tex;
int		focus_tex;

int		bolt_tex;
// Tei new particles hardcoded

//Tei externalized tex
int zing1_tex;
int zing2_tex;
int zing3_tex;
int zing4_tex;
//Tei externalized tex

//Tei force internal particle

int builtin_particle_tex;

//Tei force internal particle


particle_t	*active_particles, *free_particles, *particles;

int		r_numparticles;

vec3_t	r_pright, r_pup, r_ppn;

extern byte	particle[32][32];
extern byte	smoke1[32][32];
extern byte	smoke2[32][32];
extern byte	smoke3[32][32];
extern byte	smoke4[32][32];
extern byte	blood[32][32];
extern byte	bubble[32][32];
extern byte	snow[32][32];
extern byte	rain[32][32];

// Tei new particles hardcoded
extern byte	fire[32][32];
extern byte	flare[32][32];
extern byte	money[32][32];
extern byte	flama[32][32];
extern byte	circle[32][32];
extern byte focus[32][32];
// Tei new particles hardcoded
