FitzProQuake 0.80
-----------------

This is just a conservatively patched up version of the FitzQuake 0.80 
engine by John Fitzgibbons.

I like FitzQuake quite a bit, a couple of weeks ago someone was having 
problems running some bots or maybe it was a LAN game where the player
textures were messed up and he really wanted to use FitzQuake.

Most of these minor improvements or bugfixes are borrowed from a wide 
array of other engines: notably JoeQuake, Qrack, FuhQuake, ProQuake 
and DarkPlaces and some originated from ZQuake, I'm sure.

This is my attempt to address some of the things I've heard someone
say or notice about FitzQuake or any engine in general.  

I don't know if I'll be doing further updates, but in any case 
Metlslime is free to take or not any of these changes and add them into 
the next FitzQuake he does.  I just did this for the public good, I
have plenty of my own projects to work on ;)

Amount of time spent on this:  1 evening
Note: Requires DirectX SDK 7 to build from source

Baker
http://www.quakeone.com

The FitzQuake homepage is:
http://www.celephais.net/fitzquake

New Capabilities
----------------
8 button mouse support
sys_disablewinkeys 1 will disable annoying Windows keys when playing
"copy" command will copy console to clipboard
"bestweapon" command, like bestweapon 8 5 3 4 2 1 (JoeQuake, Qrack, ProQuake, DarkPlaces have this, it's like QW "impulse 8 5 3 4 2 1")

Major Fixes
-----------
aguirRe's all-important player texture fix
Intel display adapter fix (will now work on ALL Intel display adapters)
ALT-TAB trashed screen fix (Nvidia, Intel cards)

Minor Commands
------------
"Gamedir" can be used in addition to "game", most other engines use "gamedir".
"time" command.  Type in the console.  Yeah, I know there is a scr_clock command or something like that already.
"writeconfig" command.

Subtle Changes
--------------
Vid_vsync defaults to 1 instead of 0.  For flatscreens that get tearing.
aguirRe's "if windowed resolution is same as desktop, don't display title bar" nicety.
(MENU) Mouse look is now in menu and saves to config; uses freelook cvar like most other engines do.
(MENU) FOV is now in menu and saves to config.
(MENU) Video modes screen shows aspect ratio of each mode.

Minor Fixes
-----------
Video restart no longer kills dinput mouse 
CPU Clock fix (over/underspeeding issues that generate unplayable framerates)
"Key release fix" -aliases no longer triggered in console or on vid_restart
Mousewheel now scrolls console
Removed silly reverse DNS lookup Quake likes to do when using "connect"
Sbar no longer flickers on ALT-TAB
"DSL" fix v3.0
+startdemos with no params clears demo queue so add +startdemos to cmdline to bypass demos on startup
Gib crash fix (theoretical, I've never seen it happen.  It's in the sbar code.)
Zone defaults to 1024, for mods
Responds to q_version query (say q_version in-game and it responds client version)
