FTE QuakeWorld changelog

Changes from 2600 to 2666:
  - Fix to mouse input with plugins
  - Added slectable text with console
  - Made alias more like FuhQuake
  - Use 3dfx extension with setting gamma
  - Changed gl_ztrick to default to 0
  - Server downloads are unzipped before being sent
  - Fixed buffer overflow with HTTP client
  - Fixed crashes with player setup menu
  - Added particle fields beamtexstep/beamtexspeed for beam texture manipulation
  - Added particle field alphadelta, which obsoletes alphachange
  - Fix to locs with software rendering
  - Fix to plugin texture loading
  - Fix to ambient sound loop
  - Added in_restart to restart input
  - Fix to JPEG screenshot error
  - Fixed crashes with Direct3D wrapper
  - Fixes to onground physics
  - Added f_qizmoconnect team trigger
  - Added f_demostart team trigger
  - sound/ is no longer forced in front of sound file names
  - Allow longer skin names
  - Allow Quake 2 to use 24-bit player skins
  - Fix to gl_font
  - viewmodel alpha works with some shaders
  - Added sw_surfcachesize, essentially -surfcachesize but only needing vid_restart
  - Extended color/alpha blending for 8-bit software
  - scr_conalpha added, works in GL and software
  - Archive snd_khz
  - Fix to model interpolation
  - Fixed servers.txt reading with server browser
  - Added colormod support
  - Added new server browser
  - Fix to TF teleporter skin bug
  - Added sv_gameplay_honest_tracelines, defaults to 1
  - Added r_bloom
  - Cosmetic fix to cuff command
  - Assure that bsp entity lump null terminates, fixing loading with maps such as 2fort5p
  - Added r_drawflame, enables or disables flame drawing
  - Added gameclock
  - roq/avi can play on shaders
  - Added support for Up2's mcharset
  - Ignore semicolons in comments inside console scripts
  - Fixes to Quake 3 and derivative maps
  - Fix erroneous timeouts with NetQuake demons
  - crosshaircolor/r_menutint/con_selectioncolour can use either a Quake palette index or
    R/G/B format values
  - Fix to sys_colorconsole for Linux dedicated servers
  - Added gl_lightmap_shift, use with gl_overbright to produce light levels like software
    in GL
  - Fixes to gl_texturemode
  - Failed model and map loading will no longer cause FTE to quit
  - Fixed some possible memory leaks with failed model loads
  - MDL version 3 support
  - Disabled mvdplay, use FTEQTV instead
  - cl_shownet 2 fixes
  - Added playqtv
  - Fixed shaded wateralpha surfaces not drawing
  - Fixes to sv_http/sv_ftp logic
  - r_menutint uses a shader for GL, looks more like the software effect
  - Fix to spr32 loading with software
  - Added vid_multisample
  - Hexen 2 class selection
  - Added vid_conautoscale which allows vid_conheight/vid_conwiidth to be updated based on scale
    of current resolution
  - Added and corrected slider graphics for browser
  - Fixes to 'vote kick'/op_load bug in CuTF
  - cl_parsewhitetext defaults to 1
  - Misc fixes to team scripts
  - Misc fixes to CSQC
  - Misc fixes to Quake 2
  - Misc fixes to NetQuake
  - Misc crash fixes
