What's New:
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v1.84
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New Features / cvars:
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cl_sbar_style 		[1 = qw style], [2 = DP style]
r_lavaalpha 		control the transparency of lava textures.
r_telealpha 		control the transparency of teleport textures.
cl_loadmapcfg 		execute a .cfg file based on the map name in the gamedir
cl_footsteps 		footstep sounds singleplayer games only or with frikbots
gl_particle_flies	render flies around dead corpse
cl_basespeedkey 	toggle optional +speed behavior.
chase_transparent 	Player model is transparent for 3rd-person view (single player only).
r_simpleitems 		[0 = off | 1 = soild | 2 = 50% transparent]
r_drawflame             [0 = off | 1 = on | 2 = render dynamic lights for wall torches]
gl_powerupshells	Q3-style Powerup Shells .mdl only.

-no24bitwad commandline parameter to supress 24bit textures for hud, menus, and conback.
added skybox.cfg assign skyboxes for each map
changed r_wateralpha_distance to r_turbalpha_distance.
The command "gamedir" now loads proper conback and executes the gamedir/config.cfg
added crosshair13 to qrack/pak0
cleaned up charset-1

Bugs Fixed:
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fixed a bug when loading a saved singleplayer game, after playing a multiplayer game (deathmatch 1)
fixed skyscroll bug on brushmodels 
fixed reading proquake-created .loc files by increasing the z-plane +/- 32 units
fixed glitch with skybox/blooms/wateralpha. 
updated the simpleitems sprites in pak0, they had incorrect frame sizes..
gl_laserpoint glow has correct color in singleplayer.
fixed a bug when using -current would not use correct bpp, and thus produce a white display
cl_maxfps 0 equals up to  4096 maximum fps...
fixed ipdump output with de-quaked names
fixed bind for shift and ctrl, pressing enter allows u to edit the values 	  	 
bounding box corrections on alias models (LordHavoc)
Optimized the gl_rain code, sync to frametime.
Fixed mixed particle mode of QMB and Classic particles, it was drawing triangles for classic particles.
Fixed the crosshairsize selector on the menu	

