For industri the only thiing that has changed is 'tenebrae.run' is now called
'industri.run'. If you do manage to run/compile under Linux let me know :] -Tig

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This part of the tenebrae source tree deals with linux build. This file poorly
documents the build procedure, so have a look in tenebrae forum for tips and
work-around on this topic.


necessary stuff :

- Xfree 4.2
- nvidia kernel driver (the only one to provide the necessary OpenGL support).
- nvidia glx driver 
- mesa developpment stuff


This is a quite simple build procedure :

ln -s Makefile.i386linux Makefile
make 

By default, the program will consider /usr/local/share/games/quake as the
directory where the id1 and tenebrae directories are to be found. You can
change this by adding MASTER_DIR=<quake_dir> to the make command.

If everything goes right, you'll find the program in the debugi386.glibc/bin/
directory named tenebrae.run. Otherwise, you certainly got a lot of compilation
errors dumped on your screen, so please, if it's an _official_ release, have a
look at bug reports, forums, and if you don't find an answer, report the bug on
the website. 

**** distributions specific stuff ****

- Gentoo : 
from their forum :

[...] I'd just like to remind you that I -had- to do "opengl-update xfree" for
tenebrae to even start to compile and I couldn't run tenebrae until I had
restarted X11 *AFTER* switching back to "opengl-update nvidia". Not sure if
this applies to all cards or just nvidia. [...]

