NGLQuake - by SSJ4-Death

First of all, I need to thank all the tutorial writer's at www.quakesource.org for the tutorials,
and for LordHavoc's help and support with my engine, for without them, this engine would suck :)

And I do mean everyone at QSG!!!

All of the code (I think) belongs to QuakeSource (www.quakesource.org) and it's tutorial writer's, 
I take no credit for their code.  If you want most of the features in my engine,
go to www.quakesource.org and get some tutorial's.

If you don't like the icon, blame Asaki :)

Features:

Glowing Lightning Bolt
Glowing Torches
Mirrored maps (both x and z flipping)
Bobbing Items
LordHavoc's .lit Support (really cool :)
FPS Display
Controllable Console transparency
Clipbord copy and paste (Window's only)
Doesn't crash on wrong BSP version
Model Animation Interpolation
New Particle System
File Access via QuakeC (for instructions on use http://www.quakesrc.org/?Page=tutorials&What=./tutorials/engine/quakec/qcfile.txt)
Mouse Look Variable
Better Looking Shadows
Added System Time

If there is any feature I missed, I hope you can find it, because I won't remember.

Commands:

all new commands are toggleable through the options menu now, so this section isn't really needed.

Huge thanks to c0burn for the particle code and for helping me with interpolation w/ lit

Special Thanks To:

QuakeSource.Org - Quake Standards Group

LordHavoc
scar3crow
Akuma
Quest
FrikaC
TheDumbAss
CocoT

and anyone else in #qc who tried my engine.