The history of QuakeDC
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QuakeDC is a port of the Quake game by Id Software. It was originally coded in 2000 by Titanium Studios, a software company from Australia, as an experiment in WinCE for Dreamcast programming to test some things and prepair themselves for a project Microsoft hired them to do. After Titanium completed that project they went back and looked at their original port of Quake to Dreamcast and decided to do it again in a more complete form. This second port took Titanium Studios about 2 and 1/2 weeks and is what is in this package.

QuakeDC was released in a source only form to licensed Dreamcast developers with the WinCE development kit. It was released simply to demonstrate the easiness and the method used to port something from PC to WinCE for Dreamcast. It was also released to show off Titanium's ability to do quick quality ports of other people's works. Titanium went on to port a few other games to Dreamcast that were released commercially, including Stupid Invaders.

Though QuakeDC was meant to only be seen by licensed Dreamcast developers it was leaked to the public and released (in a full version form) by a warez group called 'CandyISO'. It is said that Titanium Studios actually leaked it themselves from a 'hidden page' on their website, but as nobody publicy confirmed this before, and as it is impossible to confirm this now, this theory belongs to the realm of speculation.

DCEmulation began distributing the full version of Quake with QuakeDC at some point, and Id Software contacted 007Cheater, the DCEmulation webmaster, telling him to stop immediately. 007 worked out a deal that allowed DCEmulation to continue distributing QuakeDC but without the PAK1.PAK file from the full version, effectively making it shareware.

Titanium Studios is also aware of DCEmulation's distribution of QuakeDC but expressed that they dont mind since Id doesnt either, but they can't officially condone or support it due to contracts with Microsoft.
