Notes on build of SDLquake for Nokia 770/800 devices---

Thanks to SDL Quake developers (and id software of course) this was fairly easy.  It was made much more fun by InternetTabletTalk forum members who suggested nokia xsp pixel doubling and n800 hardware floating point... truly amazing and fairly fluid at 21fps on n800 :)

If you ever want to look back at original sdlquake code which i built this from, you can find it here :
http://www.libsdl.org/projects/quake/

Although i would say the bulk of what i did was in packaging (building, tweaking autoexec.cfg, assembling deb installers) i did make alot of little changed to the source code.

** NOTE : do NOT run ./configure   i have already done that and tweaked the makefile! **

To build this just extract this directory and type 'make' and it will build a n800 compatible version... 
To build a 770 compatible version just edit the makefile and comment the two areas where 770 CFLAGS are then run 'make'


I'd say my changes were a lot of little tweaks to :

Makefile	(to remove x86 dependecies and to add hardware floating point clags thx to lardman and probably the n800 ogg devs)
vid_sdl.c	(pixel doubling, and alot of other little changes)
net_main.c	(where to start to further look into network game support)
net_dgrm.c	(where to start pulling hair out to look deeper into network game support)

I modified some other files but i'm not sure if those changes are worth mentioning... they may have just been to learn that file wasnt even being built with current makefile settings.

