cl_main.c:dlight_t		cl_dlights[MAX_DLIGHTS];
cl_main.c:	memset (cl_dlights, 0, sizeof(cl_dlights));
cl_main.c:dlight_t *CL_AllocDlight (int key)
cl_main.c:	dlight_t	*dl;
cl_main.c:		dl = cl_dlights;
cl_main.c:	dl = cl_dlights;
cl_main.c:	dl = &cl_dlights[0];
cl_main.c:	dlight_t	*dl;
cl_main.c:	dl = cl_dlights;
cl_main.c:	dlight_t	*dl;
cl_tent.c:	dlight_t	*dl;
d_surf.c:	if (cache && !cache->dlight && surface->dlightframe != r_framecount
d_surf.c:	if (surface->dlightframe == r_framecount)
d_surf.c:		cache->dlight = 1;
d_surf.c:		cache->dlight = 0;
r_light.c:int	r_dlightframecount;
r_light.c:void R_MarkLights (dlight_t *light, int bit, mnode_t *node)
r_light.c:		if (surf->dlightframe != r_dlightframecount)
r_light.c:			surf->dlightbits = 0;
r_light.c:			surf->dlightframe = r_dlightframecount;
r_light.c:		surf->dlightbits |= bit;
r_light.c:	dlight_t	*l;
r_light.c:	r_dlightframecount = r_framecount + 1;	// because the count hasn't
r_light.c:	l = cl_dlights;
r_main.c:					if (cl_dlights[lnum].die >= cl.time)
r_main.c:										cl_dlights[lnum].origin,
r_main.c:						add = cl_dlights[lnum].radius - Length(dist);
r_main.c:	dlight_t	*dl;
r_main.c:		dl = &cl_dlights[lnum];
r_main.c:	r_dlightframecount = r_framecount;
r_main.c:						if ((cl_dlights[k].die < cl.time) ||
r_main.c:							(!cl_dlights[k].radius))
r_main.c:						R_MarkLights (&cl_dlights[k], 1<<k,
r_surf.c:		if ( !(surf->dlightbits & (1<<lnum) ) )
r_surf.c:		rad = cl_dlights[lnum].radius;
r_surf.c:		dist = DotProduct (cl_dlights[lnum].origin, surf->plane->normal) -
r_surf.c:		minlight = cl_dlights[lnum].minlight;
r_surf.c:			impact[i] = cl_dlights[lnum].origin[i] -
r_surf.c:					if (!cl_dlights[lnum].dark)
r_surf.c:	if (surf->dlightframe == r_framecount)
