host.c:         saveSelf = pr_global_struct->self;
host.c:         pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
host.c:         pr_global_struct->self = saveSelf;
host_cmd.c:	pr_global_struct->self = EDICT_TO_PROG(sv_player);
host_cmd.c:		pr_global_struct->self = EDICT_TO_PROG(sv_player);
host_cmd.c:		// can't kick yourself!
mpdosock.h: * Level number for (get/set)sockopt() to apply to socket itself.
mplib.c:	struct rtq_node	*self;	/* Ring zero address of this node */
net_ser.c://              the checksum covers the entire messages, excluding itself
pr_cmds.c:Dumps self.
pr_cmds.c:	ed = PROG_TO_EDICT(pr_global_struct->self);
pr_cmds.c:Dumps out self, then an error message.  The program is aborted and self is
pr_cmds.c:	ed = PROG_TO_EDICT(pr_global_struct->self);
pr_cmds.c:If (self.origin + self.viewofs) is not in the PVS of the current target,
pr_cmds.c:	edict_t	*ent, *self;
pr_cmds.c:	self = PROG_TO_EDICT(pr_global_struct->self);
pr_cmds.c:	VectorAdd (self->v.origin, self->v.view_ofs, view);
pr_cmds.c:	int 	oldself;
pr_cmds.c:	ent = PROG_TO_EDICT(pr_global_struct->self);
pr_cmds.c:	oldself = pr_global_struct->self;
pr_cmds.c:	pr_global_struct->self = oldself;
pr_cmds.c:	ent = PROG_TO_EDICT(pr_global_struct->self);
pr_cmds.c:	ent = PROG_TO_EDICT(pr_global_struct->self);
pr_edict.c:		pr_global_struct->self = EDICT_TO_PROG(ent);
pr_exec.c:		if (pr_global_struct->self)
pr_exec.c:			ED_Print (PROG_TO_EDICT(pr_global_struct->self));
pr_exec.c:		ed = PROG_TO_EDICT(pr_global_struct->self);
progdefs.q1:	int	self;
progdefs.q2:	int	self;
sv_main.c:		pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
sv_move.c:	ent = PROG_TO_EDICT(pr_global_struct->self);
sv_phys.c:Returns false if the entity removed itself.
sv_phys.c:	pr_global_struct->self = EDICT_TO_PROG(ent);
sv_phys.c:	int		old_self, old_other;
sv_phys.c:	old_self = pr_global_struct->self;
sv_phys.c:		pr_global_struct->self = EDICT_TO_PROG(e1);
sv_phys.c:		pr_global_struct->self = EDICT_TO_PROG(e2);
sv_phys.c:	pr_global_struct->self = old_self;
sv_phys.c:				pr_global_struct->self = EDICT_TO_PROG(pusher);
sv_phys.c:		pr_global_struct->self = EDICT_TO_PROG(ent);
sv_phys.c:	pr_global_struct->self = EDICT_TO_PROG(ent);
sv_phys.c:	pr_global_struct->self = EDICT_TO_PROG(ent);
sv_phys.c:	pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
world.c:	int			old_self, old_other;
world.c:		old_self = pr_global_struct->self;
world.c:		pr_global_struct->self = EDICT_TO_PROG(touch);
world.c:		pr_global_struct->self = old_self;
world.h:// so it doesn't clip against itself
