cl_cam.c:        MSG_WriteString (&cls.netchan.message, va("ptrack %i", playernum));
cl_demo.c:	MSG_WriteString (&buf, va("fullserverinfo \"%s\"\n", cl.serverinfo) );
cl_demo.c:	MSG_WriteString (&buf, va("cmd spawn %i 0\n", cl.servercount) );
cl_demo.c:	MSG_WriteString (&buf, va("skins\n") );
cl_main.c:	SZ_Print (&cls.netchan.message, va("download %s\n",Cmd_Argv(1)));
cl_main.c:		f = fopen (va("%s/config.cfg",com_gamedir), "w");
cl_parse.c:        MSG_WriteString (&cls.netchan.message, va("download %s", cls.downloadname->str));
cl_parse.c://	MSG_WriteString (&cls.netchan.message, va("prespawn %i 0 %i", cl.servercount, cl.worldmodel->checksum2));
cl_parse.c:	MSG_WriteString (&cls.netchan.message, va(prespawn_name, cl.servercount, cl.worldmodel->checksum2));
cl_parse.c:		if (!CL_CheckOrDownloadFile(va("sound/%s",s)))
cl_parse.c://	MSG_WriteString (&cls.netchan.message, va("modellist %i 0", cl.servercount));
cl_parse.c:	MSG_WriteString (&cls.netchan.message, va(modellist_name, cl.servercount, 0));
cl_parse.c:                        name = va("%s/%s", com_gamedir, cls.downloadtempname->str);
cl_parse.c:                        name = va("qw/%s", cls.downloadtempname->str);
cl_parse.c://	MSG_WriteString (&cls.netchan.message, va("soundlist %i 0", cl.servercount));
cl_parse.c:	MSG_WriteString (&cls.netchan.message, va(soundlist_name, cl.servercount, 0));
cl_parse.c://		MSG_WriteString (&cls.netchan.message, va("soundlist %i %i", cl.servercount, n));
cl_parse.c:		MSG_WriteString (&cls.netchan.message, va(soundlist_name, cl.servercount, n));
cl_parse.c://		MSG_WriteString (&cls.netchan.message, va("modellist %i %i", cl.servercount, n));
cl_parse.c:		MSG_WriteString (&cls.netchan.message, va(modellist_name, cl.servercount, n));
common.c:	COM_AddGameDirectory (va("%s/id1", com_basedir) );
common.c:	COM_AddGameDirectory (va("%s/qw", com_basedir) );
console.c:                Sys_DebugLog(va("%s/qconsole.log",com_gamedir), "%s", msg);
console.c:                va("%s: ", time);        
cvar.c:			SZ_Print (&cls.netchan.message, va("setinfo \"%s\" \"%s\"\n", var_name, value));
menu.c:	M_DrawTransPic (54, 32 + m_main_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
menu.c:	//M_DrawTransPic (54, 32 + m_main_cursor * 20,Draw_CachePic( va("gfx/menudot1.lmp", f+1 ) ) );
menu.c:	M_DrawPic (0, 0, Draw_CachePic ( va("gfx/help%i.lmp", help_page)) );
sbar.c:		sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
sbar.c:		sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
sbar.c:		sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
sbar.c:		sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
sbar.c:		sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
sbar.c:		sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
sbar.c:		sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
sbar.c:		sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
sbar.c:		sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
skin.c:		if (!CL_CheckOrDownloadFile(va("skins/%s.pcx", sc->skin->name)))
skin.c:			va("begin %i", cl.servercount));
