QuakeWorld v2.40 for DOS with WATTCP Stack by NeoZeed
Testing and Pestering by [HCI]Mara'akate
------------------------------------------------------
Fixed it so you can do "MAKE CLEAN"
2GB fix from Hexen 2: HoT port
VESA ini corruption fix from Hexen 2: HoT port
/NET_SHOWCHAT 1 to have it tell you if someone else is typing! (Server must support setinfo chat reporting)
  I grossly used lcd_x for this because I was lazy and didn't want to play with headers,
   so if anyone out there ever tries to compile this for windows (why??)
   you'd probably get some funny business going on.
Raised MAX_EFRAGS 500 -> 2048
/MEMCLEAR command to force CL_ClearState() (must be used disconnected)
"QuakeWorld DOS vx.xx-xxxx" reported as *ver
/AFK command to send out AFK to EZQ clients
snd_restart command to restart the audio stack (useful for when I finally get s_khz to work)
-noclear to disable memory clearing.  If you start getting random
 crashed while playing, try not using this.  If it still happens then
 it's probably some non-standard map
Raise MAX_MAP_MODELS 256->1024
Raise MAX_PACKET_ENTITIES 64->600
Raise MAX_MOD_KNOWN 256->2048
setinfo chat for EZQ clients
CD_AUDIO.C no longer has "press any key to continue" for MSCDEX errors
Surface Cache size is shown in console again like NQ
Raise SURFCACHE_SIZE_AT_320_200 default from 600->4096
Raise MAX_INFO_STRING 196->512
-zone 1024 by Default
CD_AUDIO.C fixed for DOS compile
Raise MAX_LBM_HEIGHT 200->480 -- Fixes skin size errors
Raise MAX_SERVERINFO_STRING 512->2048 -- Fixes Mod_PointLeaf errors (Thanks Spoike)
Raise MAX_SOUNDS and MAX_MODELS 256->1024 -- Load larger maps
Mod_LoadAliasGroup: interval<=0 error workaround -- Fixes on connect error (Thanks Spoike)
Sys_FloatTime->Sys_DoubleTime -- Fixes many errors related to timing.  640x400 and above now playable! (Thanks LordHavoc)
