QuakeWorld v2.40 for DOS with WATTCP Stack
Original Concept and WATTCP import coding by NeoZeed
Testing, Pestering, and Coding by [HCI]Mara'akate
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* When a user is typing they will glow.  There are varying luminosity offsets
   depending if the user is typing, afk, or afk and typing.
* -nogus to disable checking ULTRASND environment variable (useful if you have
   two sound cards and one to use your SB16 instead)
* -nocd -- a little faster to type than -nocdaudio ;)
* JOY_RECALIBRATE allows you recalibrate your joystick any time in quake.
* Fixed it so you can do "MAKE CLEAN"
* 2GB fix from Hexen 2: HoT port
* VESA ini corruption fix from Hexen 2: HoT port
* Added /V_CONTENTBLEND 0/1 cvar.  Finally, gl_polyblend comes to DOS!
* /NET_SHOWCHAT 1 to have it tell you if someone else is typing! (Server must
   support setinfo chat reporting)
* Raised MAX_EFRAGS 500 -> 2048
* /MEMCLEAR command to force CL_ClearState() (must be used disconnected)
* "QuakeWorld DOS vx.xx-xxxx" reported as *ver
* /AFK command to send out AFK to EZQ clients
* snd_restart command to restart the audio stack (useful for when I finally
   get s_khz to work)
* -noclear to disable memory clearing.  If you start getting random
   crashed while playing, try not using this.  If it still happens then
   it's probably some non-standard map.
* Raised MAX_MAP_MODELS 256->1024
* Raised MAX_PACKET_ENTITIES 64->600
* Raised MAX_MOD_KNOWN 256->2048
* setinfo chat reporting for EZQ clients
* CD_AUDIO.C no longer has "press any key to continue" for MSCDEX errors
* Surface Cache size is shown in console again like NQ
* Raised SURFCACHE_SIZE_AT_320_200 default from 600->4096 -- Should be able
   to set d_picmip 0 and avoid seeing the RAM icon (for most maps!).
* Raised MAX_INFO_STRING 196->512
* -zone to default to 1024 for newer servers
* CD_AUDIO.C fixed for DOS compile
* Raised MAX_LBM_HEIGHT 200->480 -- Fixes skin size errors
* Raised MAX_SERVERINFO_STRING 512->2048 -- Fixes Mod_PointLeaf errors (Thanks
   Spoike)
* Raised MAX_SOUNDS and MAX_MODELS 256->1024 -- Load larger maps
* Mod_LoadAliasGroup: interval<=0 error workaround -- Fixes on connect error
   (Thanks Spoike)
* Sys_FloatTime->Sys_DoubleTime -- Fixes many errors related to timing.
   640x400 and above now playable! (Thanks LordHavoc)
