2000-10-28 03:35  deek

	* configure.in, include/win32/version.h: Rev for beta 4

2000-10-28 03:11  deek

	* include/glquake.h, source/cd_linux.c, source/cvar.c,
	source/gl_part.c, source/gl_rmain.c, source/vid_common_gl.c,
	source/vid_glx.c, source/vid_sgl.c, source/vid_wgl.c: Change fires
	to a more visually-appealing red-orange color. Looks *killer* Add
	-brighten arg to GL targets, to replace -gamma but still look nice.
	 "-brighten 2.5" brightens the palette by 2.5 times, to give a
	similar effect to the brightness cvar, but without the dithering
	brightness gives. This is a palette hack, which means it _can't_ be
	a cvar.

2000-10-28 01:08  deek

	* source/vid_sdl.c: Change -sdl to use 320x200 window again

2000-10-28 01:08  taniwha

	* include/context_x11.h, source/context_x11.c, source/in_x11.c: fix
	the screen offset caused by moving the mouse at just the wrong
	moment

2000-10-28 01:05  deek

	* source/vid_glx.c: whitespace, some optimizations

2000-10-27 15:00  taniwha

	* source/snd_alsa_0_6.c: finally works with recent ALSA cvs

2000-10-27 10:38  taniwha

	* source/: .gdbinit, snd_alsa_0_6.c: still fiddling and it still
	doesn't work

2000-10-27 06:17  deek

	* source/: vid.c, vid_common_gl.c: white space

2000-10-27 06:16  deek

	* include/vid.h: Mostly whitespace

2000-10-27 02:18  deek

	* source/.indent.pro: Add types to indent profile

2000-10-27 00:04  taniwha

	* source/vid_3dfxsvga.c: hopefully, this will compile

2000-10-26 21:50  taniwha

	* include/compat.h: use the correct include delimitiers

2000-10-26 20:08  taniwha

	* source/snd_alsa_0_6.c: doesn't work yet (infact, it crashes), but
	I'm sick of mailing it back and forth

2000-10-26 19:45  taniwha

	* source/vid_3dfxsvga.c: hopefully a little closer to compiling

2000-10-26 18:49  taniwha

	* source/Makefile.am: accidently committed this with an
	experimental file

2000-10-26 16:43  deek

	* source/.indent.pro: Bring over indent profile from nuq, matching
	style guide

2000-10-26 16:41  deek

	* CodingStyleGuide.txt: Fix "bug" in style guide.

2000-10-26 16:16  taniwha

	* source/Makefile.am: fix sgl linking

2000-10-26 14:22  deek

	* configure.in: Move the building of -sgl into the block of OpenGL
	targets

2000-10-26 14:13  deek

	* source/gl_screen.c: tweaks

2000-10-26 12:29  taniwha

	* configure.in, source/vid_common_gl.c, source/vid_sdl.c,
	source/vid_sgl.c: glx, sdl and sgl now all compile on my system (at
	work), but sgl doesn't link

2000-10-26 02:48  taniwha

	* source/in_sdl.c: oops, forgot this

2000-10-26 02:08  taniwha

	* include/vid.h, source/Makefile.am, source/vid_3dfxsvga.c,
	source/vid_common_gl.c, source/vid_glx.c, source/vid_sdl.c,
	source/vid_sgl.c: bring in Despair's (Ragnvald Maartmann-Moe IV,
	rmmiv@earthlink.net) clean up of the gl setup code.

2000-10-26 01:07  mercury

	* source/in_x11.c: s/ABS/abs/, abs is standard C, no evil defines.

2000-10-25 23:43  taniwha

	* source/cl_main.c: nukage

2000-10-24 15:32  taniwha

	* source/: cl_main.c, gl_draw.c: cl_main.c:	what was id trying
	to hide? oh well, it's clear now :) gl_draw.c:	     missed a
	value->int_val conversion

2000-10-24 14:10  mercury

	* source/context_x11.c: Cleanup of x11_set_vidmode, with a
	chainsaw.  Other minor cleanups too.

2000-10-24 13:03  mercury

	* include/info.h, source/checksum.c, source/info.c, source/locs.c,
	source/teamplay.c: Misc cleanups.

2000-10-24 10:57  dabb

	* source/: qf-client-sdl.mak, qf-client-sgl.mak: Added joy_null.c
	and pals.

2000-10-24 06:47  lordhavoc

	* source/pmovetst.c: major speedup in PM_RecursiveHullCheck

2000-10-23 22:22  deek

	* source/: gl_screen.c, sw_view.c: sw_view.c: whitespace
	gl_screen.c: Some whitespace, some optimization. Still looking for
	the culprit killing contrast in GL.

2000-10-23 21:43  deek

	* source/sw_view.c: Corrected algorithm, optimized code, and
	reversed the order of brightness/contrast operations... brightness
	is applied first, then contrast. A contrast of 0 is now /always/
	solid medium grey.

2000-10-23 11:29  taniwha

	* source/vid_sdl.c: forgot to remove some code

2000-10-23 11:27  taniwha

	* source/: vid_sdl.c, vid_sgl.c: make vid_sdl.c use the new window
	size code and the vid_fullscreen cvar instead of the -fullscreen
	command line arg (eww:). Also, doc vid_fullscreen in vid_sgl.c

2000-10-23 10:58  taniwha

	* source/: gl_rmisc.c, gl_screen.c: gl_polyblend: RIP

2000-10-23 06:26  deek

	* source/: vid_glx.c, vid_sgl.c, vid_wgl.c: -gamma removal

2000-10-23 05:35  deek

	* source/gl_rmain.c: -gamma parameter is _gone_. Colors are now
	almost exactly what they are in software. If you want to hack the
	colors, use the cvars.

2000-10-22 03:14  taniwha

	* source/: context_x11.c, vid_glx.c, vid_x11.c: fix the misaligned
	fullscreen window once and for all (fingers crossed:)

2000-10-21 21:30  taniwha

	* source/cd_linux.c: fix for linux 2.2.17. Hopfully works for
	earlier kernels still

2000-10-21 17:17  taniwha

	* source/vid_3dfxsvga.c: width and height name issues

2000-10-21 17:14  taniwha

	* source/vid_sgl.c: fix width and height name issues

2000-10-21 17:08  taniwha

	* source/: .gdbinit, cvar.c, menu.c, screen.c, vid_glx.c: cvar.c:  
	    %g is no good :/ menu.c screen.c:	    float -> int cleanup
	for scr_viewsize vid_glx.c:	   remove unused vid_mode cvar

2000-10-21 03:47  taniwha

	* source/cvar.c: change %f to %g in Cvar_SetValue so 1.0 gets
	printed as 1

2000-10-21 03:34  taniwha

	* include/commdef.h, source/cl_cvar.c, source/cl_demo.c,
	source/cl_main.c, source/cl_parse.c, source/cl_slist.c,
	source/console.c, source/context_x11.c, source/menu.c,
	source/pr_cmds.c, source/quakefs.c, source/sbar.c, source/skin.c,
	source/sv_ccmds.c, source/sv_main.c, source/sv_user.c,
	source/vid_glx.c, source/vid_mgl.c, source/vid_sdl.c,
	source/vid_sgl.c, source/vid_wgl.c, source/vid_x11.c: remove va
	from commdef.h and fix the consequences

2000-10-21 03:20  taniwha

	* include/va.h, source/vid.c: clean up the includes ov vid.c and
	bring over va.h from nuq

2000-10-21 03:15  taniwha

	* include/vid.h, source/Makefile.am, source/in_x11.c, source/vid.c,
	source/vid_3dfxsvga.c, source/vid_glx.c, source/vid_sgl.c,
	source/vid_x11.c: create VID_GetWindowSize in vid.c and use it
	elsewhere for window size selection.  in_x11.c just had refs to
	scr_width and scr_height removed.

2000-10-21 01:30  deek

	* include/dga_check.h, source/dga_check.c, source/in_x11.c:
	dga_check.h: DGA and VidMode check functions return qboolean, not
	int. Cleaned up prototypes to not include variable names.
	
	dga_check.c: Fix bug in DGA detection that lead to segfault.
	
	in_x11.c: Better DGA input support for X targets; The -nodga
	parameter is gone, it is now the in_dga Cvar, which is dependant on
	the _windowed_mouse Cvar. in_dga is archived.

2000-10-20 14:03  taniwha

	* source/sv_main.c:  o	rcon now prints (hidden) instead of the
	rcon password
		 * taniwha  drops a 900lb security manual on zoid's head
		 <taniwha> nah, make that kg :)
	 o  fix a potential buffer overflow

2000-10-19 14:07  deek

	* source/vid_wgl.c: Fix the VID_SetCaption () bug here too

2000-10-18 13:06  taniwha

	* source/: locs.c, teamplay.c: locs.c:	handle dos line endings.
	COM_FOpenFile /always/ opens files in binary   mode in Windows (and
	*nix is effectively binary only anyway) and the    \r characters
	being left in the location description strings was	  causing
	%l to print a blank line. Makes for unhappy users :/ teamplay.c:   
	    handle %%. this seams to have been missed.

2000-10-18 06:16  deek

	* include/bothdefs.h, include/render.h, source/cl_sys_unix.c,
	source/cl_sys_win.c, source/d_surf.c, source/vid_ggi.c,
	source/vid_mgl.c, source/vid_sdl.c, source/vid_svgalib.c,
	source/vid_x11.c: One of the biggest things keeping -mem/-heapsize
	numbers up is the video memory in software mode. This is now taken
	care of, the memory is now grabbed using calloc.
	
	On Unix systems and all systems using SDL, the default video memory
	is now 8MB. This should now be enough for almost everybody, unless
	you have some truly huge maps and boatloads of sounds. The minimum
	memory allowable is now down to 4MB, but complex maps and/or models
	can cause the game to quit -- not like this wasn't a problem
	already with the old 5.3MB lower limit, but there it is.

2000-10-16 23:17  taniwha

	* source/: cl_cam.c, cl_ents.c, cl_input.c, cl_main.c, cl_parse.c,
	cl_pred.c, cmd.c, console.c, context_x11.c, cvar.c, d_edge.c,
	d_init.c, draw.c, gl_draw.c, gl_part.c, gl_rlight.c, gl_rmain.c,
	gl_rmisc.c, gl_rsurf.c, gl_screen.c, gl_warp.c, in_win.c, in_x11.c,
	keys.c, menu.c, net_chan.c, pr_cmds.c, r_edge.c, r_main.c,
	r_misc.c, r_view.c, sbar.c, screen.c, skin.c, snd_dma.c, sv_cvar.c,
	sv_main.c, sv_send.c, sv_sys_unix.c, sv_sys_win.c, sv_user.c,
	sys_unix.c, sys_win.c, teamplay.c, vid_ggi.c, vid_mgl.c, vid_sdl.c,
	vid_sgl.c, vid_svgalib.c, vid_wgl.c: the big cvar value -> int_val
	audit. seems to work ok

2000-10-16 16:41  taniwha

	* source/cl_main.c: add some more *cap flags to the definition list
	(those mared with a * are not yet implemented). Also add the p and
	t flags to the *cap string.

2000-10-16 11:34  taniwha

	* source/: cl_cam.c, gl_model_alias.c, gl_model_sprite.c, model.c,
	model_alias.c, msg.c, sizebuf.c, wad.c: include string.h and or
	strings.h

2000-10-16 11:23  taniwha

	* ROADMAP: update some entries

2000-10-16 04:15  tonik

	* source/cl_ents.c: This hopefully fixes the problem with feigning
	spies in TF staying visible when cl_deadbodyfilter is on.

2000-10-16 00:49  taniwha

	* source/: context_x11.c, vid_x11.c: vid_fullscreen cvar cleanup

2000-10-15 23:29  taniwha

	* source/cl_main.c: add some cvar discriptions

2000-10-15 23:27  taniwha

	* tools/cvar_doc.py: better output (includes source file and line)

2000-10-15 23:18  taniwha

	* source/cl_main.c: fix a nasty buffer overflow giving a potential
	remote access to the system via the client. Could be especially
	nasty if the client is running as root and stuffcmds can come from
	anywhere. exploit details:
	
	stuffcmds rcon_password <long password> stuffcmds rcon <long
	command>

2000-10-15 23:12  taniwha

	* source/sv_user.c: fix the paused message swaparoo

2000-10-15 00:31  taniwha

	* source/sv_ccmds.c: Clean up SV_Serverinfo_f a bit where it sets
	the cvar corresponding to the server info key.

2000-10-15 00:26  taniwha

	* include/pmove.h, source/cl_main.c, source/pmove.c: Conditionally
	disable bunny hopping (speed jumping). To disable bunny hopping on
	your server, put `serverinfo no_pogo_stick 1' into your server.cfg.
	It's called no_pogo_stick for two reasons: the effect is called
	"pogo stick" in the source code in a comment from the original id
	source code and also as a minor (and very week:/) obfustication for
	`cheaters' trying to set it in their clients. However, the client
	checks for no_pogo_stick in the server info and forces it on when
	appropriate and having them in disagreement would only make
	prediction a little screwy anyway :). BTW, when enabled this
	actually fixes the original bug that allowed bunny hopping in the
	first place (though you still get a jump grunt when you try to
	bunny hop; minor bug).

2000-10-14 13:05  taniwha

	* source/cl_input.c: whitespace

