- levels and mipmap texture conflict

- dead bodies and gibs still filtered when zero value

- bullet trace does not follow gun position

- dynamic lighting going beyond walls and puzzle effect on textures when radius > 1

- world sometimes in reverse video with i915 chipset (missing GL_DisableMultitexture ?)

- console is fullscreen when scr_conswitch && x11

- X11 version segfaults when resolution ratio != 4/3

- map name completion picks the first common token in the list when name parameter is empty

- sporadic gamma reset (linked with glx ?)

- sporadic cache allocation errors (still true ?):
Error: Cache_Alloc: bolt2 already allocated
Error: Cache_Alloc: bolt already allocated
