- cl_nolerp mess up demo on x86_64
- engine's keybinds not working in X11
- mouse bug in X11
- alsa failed to mmap (soundcard or alsa related ?)
- gl_bloom artefact linked to texture filter changes
- misplaced sbar on X11 when no argument given
- decals and fog rendering conflict
- flickering bloom when dynamic contrast enable and screen is bright
- gamma setting does not work in windowed mode
- previous weapon (impulse 12) does not work with progs.dat 1.01
- Moire artifacts when both fog and bloom are enable (following gl_bloomalpha)
- Aliases and bmodels are not in the caustic texture chain
- sporatic white screen at start (gl_bloom ?)
- some blendings look wrong (ambience tuning)
- segfault when resetcvars while in startdemos
- mouse and keyboard latency when DGA is enable (only with cordless hardware ?)
- strange framebuffer view when screensize < 100 with X11 (now clearing all the screen)
- screenshots are not working with X11, jpeg doesn't work with GLX
- no colored lights with external textures (hunk allocation ?)
- levels and mipmapped textures conflict when reducing texture quality (still true ?)
- dead bodies and gibs still filtered when zero value
- bullet trace does not follow gun position
- dynamic light going beyond walls and puzzle effect when radius > 1
- world sometimes in reverse video with i915 chipset (driver issue ?)
- X11 version segfaults when in fullscreen (widescreen issue ?)
- map name completion picks the first common token in the list when name parameter is empty
- sporadic cache allocation errors (still true ?):
Error: Cache_Alloc: bolt2 already allocated
Error: Cache_Alloc: bolt already allocated
