===(( TestMap Release 1 ))===

Notes                   : This is not a playable map and was not meant to be one in the first place.
			  It's simply a test to present the Tenebrae engine features. This map will
			  most likely not work or even crash any Quake engines other then Tenebrae.
			  
			  !!IMPORTANT!!
			  
			  The TestMap only works with the full retail version of Quake, not
			  to Shareware version!! Also you need to install the texture pack that you
			  can download from the Tenebrae website, other wise you have to rename the
			  pak2.pak into pak1.pak so Quake will load it correctly. For any questions
			  ask in the Tenebrae forum.
			  
			  Tenebrae website: http://tenebrae.sourceforge.net/
                          
Title                   : Tenebrae TestMap
Release date            : 25. Sep. 2002
File name               : testmap.bsp
Version			: R1 made for Tenebrae 1.03

Author                  : Willi Hammes
Email Address           : will@willihammes.com
Website			: http://www.willihammes.com

Players                 : N/A
Map type                : N/A

Thanks to               : ID Software for their kick ass games.
                          Charles Hollemeersch for helping out with problems and adding
                          stuff to the Tenebrae engine just like MD3 support.


===(( Construction ))===

Tools                 	: GtkRadiant 1.2.10
			  3ds max 5
			  Photoshop 6.0
			  PopNFresh MD3 Exporter,
                          NPherno's MD3 Compiler
                          Wally 1.51b
                          QePad 2.11
                          Kristian Duske's Map Converter 1.21
                          Bengt Jardrup's TreeQBSP v1.79
                          Bengt Jardrup's Vis 2.15
                          Bengt Jardrup's Light 1.14

Known Bugs              : None
Build Time              : Still work in progress
Building Machine        : Dual P3 1Ghz / 1Gb ram
Compile Machines        : Dual P3 1Ghz / 1Gb ram

Compile Times           : qbsp  = 5 sec  
                          vis   = 90 sec
                          light = 10 sec

Custom Texture          : Yes
Custom Shaders          : N/A
Custom Mapobjects       : Yes
Custom Sounds           : Yes
Custom Music            : No


===(( How to start the map ))===

Copy the pak2.pak into the tenebrae directory inside your Quake folder.
Start Tenebrae, in the console type: "map testmap" and enjoy the map.


===(( Copyright / Permissions ))===

You're allowed to redistribute this level via electronic media such as Internet,
and free of charge. Any commercial use without a permission is prohibited.