This is the change log for "the Rabbit Run" game subdirectory.

It should be updated every time you commit changes to the contents,
so that everybody else knows what you've been up to. Updates are made
at the top of the file; see the existing entries to get an idea of the
sort of information that seems useful.

You should maybe send the change log update to the relevant mailing
list so that we all know a new commit has been made.

We aren't currently using any kind of versioning for this module other
than the basic CVS history.

--2002.04.21--Anthony------------------------

 gfx.wad: a new (blank space for LCD clocks) sb_space entry

 progs/trrclock.mdl: a simple adaptation of Will's old wallclock
  with a skin suitable for engine-driven display of LCD times

--2001.07.29--Anthony------------------------

 More cartoon-look data and configuration.

 cartoon0.cfg
 cartoon1.cfg: exec these to quickly toggle the cartoon look.

 progs/c_*.spr: cartoon-look replacement sprites
 maps/dir.cfg: redirections to map the s_*.sprs to the c_*.sprs.

 maps/cartoont.wad: cartoon-look replacement textures

 maps/dir.cfg: association of map BSPs with texture sampling coords 

 skins/fish/c.pcx: change color
 skins/oldone/jelly_c.pcx: change color

--2001.07.17--Anthony------------------------

 Alternative cartoon-look replacements for the maps/b_*.bsp models.

 maps/c_*.bsp: said cartoon BSP model replacements.

 maps/dir.cfg: redirections to map the b_*.bsps to the c_*.bsps.

--2001.07.14--Anthony------------------------

 Most initial content comes from the now dead trr subdirectory of the
 trr_engine module. Also there are some new cartoon skins.

 CHANGELOG.txt: this document.

 gfx.wad: id's WAD plus some tRR-specific entries for face icons,
  LCD numbers, etc.

 gfx/*.lmp: textures used by Ajare's matrix effects.

 skins/*: cartoon skins and default colors for all id models.
  "exec skins/dir.cfg" and set "sv_load_cartoon_skins 1" to use.

--2001.07.14--Anthony------------------------

 Imported CVS module.

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