#! /usr/bin/python

Import ("env", "opts")
#env.Append (CPPPATH = ["#/src/renderer"])

renderer_headers = Split("""alias.h brush.h dglfuncs.h draw.h dyngl.h entities.h
	explosion.h gen_textures.h gl_arrays.h gl_info.h gl_light.h gl_main.h
	liquid.h mod_alias.h mod_alias_disk.h mod_sprite.h mod_sprite_disk.h
	noise.h palette.h pointers.h r_part.h screen.h sky.h sprite.h
	surface.h textures.h video.h vis.h""")

renderer_sources = Split("""alias.c brush.c draw.c dyngl.c entities.c
	explosion.c gen_textures.c gl_arrays.c gl_info.c gl_light.c gl_main.c
	liquid.c menu.c mod_alias.c mod_brush.c mod_sprite.c noise.c
	palette.c pointers.c r_part.c sky.c sprite.c surface.c textures.c
	video.c vis.c""")

renderer_headers = ['#/src/renderer/'+e for e in renderer_headers]
renderer_sources = ['#/src/renderer/'+e for e in renderer_sources]

Export ("renderer_headers", "renderer_sources")
