**********************
Changes in Vengeance since switching to QMB v1.18
**********************

(April 4, 2005) Added a workaround for the caustics bug on some maps, tweaked particles to
ol' Vengeance style, fixed the light going through walls bug,
added proper gun movement in view.c, and added basic binoculars code plus green screen, removed
shiny textures option in menu, made gl_shiny default to 0, tweaked default fog cvar values,
expanded 'hud' cvar to up to 4 to include hudstyles.

(April 5, 2005) Added menu option for hudstyles, took detail texturing out of menu, fixed caustics
at the expense of detail textures (which didn't work anyway), tweaked explosions and lavasplash.

(April 6, 2005) Added emboss mapping effect and cvar and menu option, added secondary
blood effect, tweaked caustics fix, optimized AddFire stuff.

(April 7, 2005) Tweaked emboss mapping.

-- Released version 2.0.0

(April 8, 2005) Changed some of the random menu messages.

(April 9, 2005) Added Enhanced Tab completion, tweaked (down) explosion for better speed.

(April 11, 2005) Added texture script system from frag.machine and improved it, fixed bug with
alternate hudstyle.

(April 12, 2005) Added basic Model Script System based on frag.machine's texture script code,
fixed other bug with alternate hudstyle, made folder system do 'vr2',
cleaned up code (5 warnings gone), removed texture shader cvar + added -nofilters paramater.

(April 15, 2005) Added shadow code for md3 models (thanks Reckless).

-- Released version 2.0.1

(April 18, 2005) Added model script flag for "all-the-time quad shell", added new splash particle
extension (#125), repositioned out-of-place menu text.

(April 19, 2005) Finished TE_EXPLOSIONQUAD (#70) code, temporarily finished TE_PARTICLERAIN (#55).

(April 20, 2005) Finished TE_EXPLOSIONRGB (#53) code, finished TE_PLASMABURN (#75) code, fixed
small particle() bug.

(April 25, 2005) Fixed EF_DIMLIGHT (theoretically), did mh's water tutorials #1-3, tweaked stuff.

(April 26, 2005) Added Reckless' mathlib.c code.

(April 27, 2005) Added incomplete light blooms (thanks KrimZon), added r_part_flame
cvar + functionality, changed gamma menu stuff, added fullbrightflag model script flag.

(April 28, 2005) Finished fixing light blooms code, tweaked default cvar values,
finished TE_GUNSHOTQUAD (#57) code.

-- Released 4-28-05 beta

(April 29, 2005) Changed/added to credits screen, implemented hardcoded particle textures
from TomazQuake, implemented spark texture into hardcoded textures, tweaked addfire calls,
unimplemented spark texture from hardcoded textures (doesn't look right).

(April 30, 2005) Finished TE_PARTICLERAIN (#55) particle effect.

(May 2, 2005) Fixed gamma problem with light blooms, fixed gamma menu stuff, tweaked underwater
particle settings, implemented decal code, added working blood decals, added r_decaltime cvar,
tweaked stuff.

(May 4, 2005) Darkened blood, changed default r_decaltime value to 8, added DP fading of dynamic
lights, changed credits.

(May 6, 2005) Changed int's on RGB explosion to floats.

(May 9, 2005) Fixed TE_PLASMABURN in cl_tent.c

(May 10, 2005) Optimized/lessened particle effects.

(May 11, 2005) Fixed TE_PLASMABURN (like, for real this time)

(May 14, 2005) Finished TE_SPIKEQUAD (#58) code, finished TE_SUPERSPIKEQUAD (#59) code

(May 16, 2005) Added Reckless' Q_strcat code, added Chronicle menu and particle code, changed
p_blood physics.

(May 17, 2005) Added lighting effects on particles, brightened blood slightly, added
r_part_lighting cvar

-- Released version 2.1.0

(May 17, 2005) Added more chronicle menu code (replaced sp with credits)

(May 18, 2005) Fixed gamma menu slider, made gl_bloom save cvar value, added variation in
blood trail dir, tweaked particles

(May 19, 2005) Added sv_gamespeed cvar

(May 20, 2005) Added #ifndef Chronicle on binoculars code, added experimental textured fire,
removed spark-blood, changed menu stuff

(May 21, 2005) Removed Reckless' Q_strcat code, disabled crash on bad bsp version, added some
sv_menu options

(May 27, 2005) Added Spike's motion blur code and applied it to cl.stats[STAT_HEALTH] < 20,
added v_hurtblur cvar.

(May 30, 2005) Added fix in gamma code for hurtblur

(May 31, 2005) Fixed bloom + motion-blur bug, made hurtblur intensity proportionate to how
far below 20 health the player is.

(June 1, 2005) Added contrast cvar functionality

(June 6, 2005) Removed contrast cvar (doesn't really do anything), added console game code

(June 7, 2005) Added more console game code, added NoEmboss texture filter (fixing RL skin bug)

(June 8, 2005) Finished base of console game.

-- Released version 2.1.1

(June 22, 2005) Tweaked dynamic lighting, added more CHRONICLE code.

(June 25, 2005) Edited underwater cl.cshifts (nasty screen overlay).

(June 29, 2005) Added gl_shaders.c code and tweaked blood trails, changed gl_shaders.c code,
added/changed some code in and around EmitWaterPolysMulti, changed window name from "GLQuake"
to "VengeanceR2".

(July 1, 2005) Tweaked blood color, added 'bloodsmoke', fixed tab completion bug with
r_interpolate_model_transform + animation.

(July 3, 2005) Added more CHRONICLE code in gl_rpart.c.

(July 4, 2005) Tweaked CHRONICLE code, removed gl_shaders.c and related code (was a hack).

(July 5, 2005) Added TE_VEN_EVENTSPLASH (#126) particle extension

(July 9, 2005) Added cvarlist and cmdlist console commands.

(July 10, 2005) Added basic underwater view-warping.

(July 11, 2005) Tweaked view-warping, added (currently unused) gl_noise.c code from DP, 
tweaked 'bloodsmoke'.

(July 12, 2005) Added dev_findradius cvar and functionality.

(July 13, 2005) Tweaks.  Added qcexec command.

(July 14, 2005) Fixed END key, expanded r_speeds info, added chase_active 2 from Telejano.

(July 15, 2005) Fixed strange underwater flashing bug, edited sparks velocity settings.

(July 20, 2005) Added basic HLBSP compatibility! Tweaked Mod_LoadFaces for HLBSP, finished
v_color_* cvar functionalities.

(July 22, 2005) Added strlcpy function from DP, tweaked r_speeds info, added more to the
console game. 

(July 25, 2005) Added p_fire2 particle type (same as p_fire, but with part_tex), created
pg_grav_extreme gravity option (slightly higher gravity than pg_grav_high), tweaked spark
velocity/gravity stuff.

(July 29, 2005) Implemented DP's BuildGammaTable16 function, added drawonlytoclient stuff.

(August 1, 2005) Edited custom chasecam stuff, extended chat_buffer from 32 to 64, tweaked
sbar, finished drawonlytoclient.

(August 2, 2005) Added nodrawtoclient stuff, added basic (kinda nasty) bullet decals, fixed
aformentioned "nasty" decals, added explosion decals, tweaked CL_SpawnDecalParticleForPoint
function, fixed chasecam going through walls bug.

(August 3, 2005) Tweaked explosion decals, added r_decal_blood cvar, fixed nodrawtoclient,
fixed chasecam player model bug, tweaked CL_SpawnParticleDecalForPoint function,
disabled lighting on p_decal particles, added chase_yaw cvar.

(August 4, 2005) Added TE_VEN_EXPLOSIONCUSTOM (#127) particle extension, tweaked emboss
settings, added sv_cheats cvar, disabled HL texture loading to fix bug.

(August 5, 2005) Added MOVETYPE_FOLLOW support, tweaked the decal spawning code.

(August 6, 2005) Fixed notex viewing of HL maps (made it use regular Q1 texture loading
function, only different on HL bsp; external textures work great!), added ed_printtextures cvar.

(August 8, 2005) Tweaked particle stuff, added r_fullbright functionality and cheat protection,
added lamescript code, added basic explosion script code, created R_ScriptParticles function,
added stuff in R_RunParticleEffect for scripts, created AddParticleCustom function for scripts.

(August 9, 2005) Added a lot more script stuff, added decals to particle scripts,
added sv_freezenonclients cvar.

(August 10, 2005) Tweaked VelChange stuff, added script_startalpha, added lightning decals,
made other TE_* effects check for -then do- scripts, added sv_newflymove cvar.

(August 12, 2005) Added TE_FLAMEJET (#74) particle extension, added fireflag model script flag.

-- Released 2.1.2

Entar : And it goes on...!

**********************
TODO/Wish List
**********************

http://entar.quakedev.com/todo.txt

*****************************
Special thanks to DrLabman for making such a great engine that I could start from, to all
the folks at the QSG for coding support, and to everyone who I nicked code from or who
contributed.
*****************************