"ZQuake" QuakeWorld client 0.13dev (development version)

 (  0.10):

- GL waterwarp effect ,  r_waterwarp   

- "light bubbles" ( gl_flashblend 1)     
	

-  fullbright colors  alias- ( ).
	  gl_fb_models, 1  

- macros are parsed in the console now, i.e. you can type "echo $location".

- new macro, $time.

- a neat hack to make the 40 shells box look nice in GL :)

- a hack to make characters from ocrana gfx.wad look better in GL (especially
	with -conwidth 320).

-  scr_centerRankings   scr_centerScores

-   r_watervishack

-   glqwcl    status bar   

-   sv_maxrate

-   kick    ,     ,
	: kick 45 stop camping!

- (GL)   - gl_brightness, gl_gamma  vid_hwgammacontrol.

- (software)   brightness.

- brightness    

== build 434 ==

-   $date

-   , f_newmap  f_spawn

- some tweaks in stepup smoothing code

== build 448 ==

-  macrolist

- r_drawviewmodel 2 -     fov <= 90

- r_drawflame -     

-   screenshot       

== build 453 ===

- scr_consize

- (GL) gl_conalpha

- (GL)     ( gl_flashblend 0)

== build 456 ===

- scr_centerMenu cvar (defaults to 1)

= build 468 ===

-  gl_brightness  brightness   gl_contrast  contrast.

= build 469 ===

-  startup logo

-   - "if"

=== build 474 ===

-    ( )

== build 483 ==

-  qwz-

-  qizmo_dir    qizmo.exe  compress.dat

- the client replies to f_version with "Win32:Soft", etc, now.

- r_fullbrightSkins cvar ( TF  )

== build 489 ===

-  cl_trueLightning

== build 492 ==

-  (aka )!

-  tp_took,   item',    
	  f_took.      .took  Cheapo.
	 :
	"quad", "pent", "ring", "suit", "ra", "ya", "ga", "mh", "health", "lg",
	"rl", "gl", "sng", "ng", "ssg", "pack", "cells", "rockets", "nails",
	"shells", "flag" -     .
	   ,   :
	"armor", "weapons", "powerups", "ammo", "all" and "default"
	:
		tp_took	powerups ra ya lg rl mh flag   (same as "default")
		tp_took all -ammo   (,  )
		tp_took +gl   (,    ,  )

-     tp_name_quad.

- more fun chars can be generated from the console

== build 517 (21.05.01) ==

-     :
	msg_trigger <trigger name> <string> [-l <level],  level = 0..3

-     demo player'  

-   : $item (  )  $took (
	,       f_took)

-  cl_filterdrawviewmodel -    
	 r_drawviewmodel,       Rocket Arena.

== build 518 (22.05.01) ==

- f_took   ,      

-     single player     
	

== version 0.13dev ==
== build 526 (31.05.01) ==

-       GL

-      demo player'  64  256

- -   GL particle system

== build 540 (13.06.01) ==

-    Spazm'  ded'    
	 demo player'  256  512 :-)

-   menu_slist

== build  542 (15.06.01) ==

-   tp_point  tp_took

-  : tp_name_nothing, tp_name_at, tp_forcetriggers

-   "fun chars"   say[_team] -- $(, $=, $b, $x81  ..
	  fun chars  ZQuake    Qizmo.

== build 543 (16.06.01) ==

- {white text} parsing in chat messages (use cl_parseWhiteText 0 to disable)

- fun chars parsing in names, this lets you create names like $R^Ki^ll^er$R
	(cl_parseFunChars 0 to disable, also disables fun chars parsing in
	say/say_team commands)

== build 544 (17.06.01) ==

-    teamplay.c:  %I  $item ,  %i 
	    "RL at rl box"  "RL";
	%A  r/y/g  ra/ya/ga.       Qizmo.

- cl_parseWhiteText    2 (..    
	)

-         ctrl+ 
	 ctrl+ 

-   bindlist -    Quake 3,     

-   QW      cl_nopred 1

-   $qt,   .    
	     set loc $qt$location$qt

-   $deathloc -  %d

-  exec    <filename>,     - 
	 <filename>.cfg

-   sv_fastconnect.      
	,  -   .

== build 546 (19.06.01) ==

-   cl_writecfg.   cl_writecfg  QuakeForge -
	    0,    config.cfg   
	   gamedir.

- added sv_cheats cvar - you don't have to restart the server with or without
	-cheats on the command line to enable or disable them, just type
	sv_cheat 1/0 and restart the map.
	Also, ZQuake prints a warning ("== Cheats are enabled ==") when it
	connects to a server with cheats.

-   con_notifylines.

-  crosshair 4 ( )

- added gl_lightmode cvar (defaults to 2).  2 is ZQuake improved lighting,
	0 is GLQuake default.  1 is reserved for QuakeForge style lighting.

== build 550 (23.06.01) ==

-   r_netgraphBox

-   gl_colorlights.    
	 gl_flashblend 0.    .

== build 552 (25.06.01) ==

- show_speed 2   ""  ( 
	    )

- a couple of networking fixes, should make the game less laggy at high ping

== build 553 (26.06.01) ==

-    PL (     cl_oldPL)

-       GL :)

- r_netgraphBox cvar removed; r_netgraph 2 or 3 should be used now to hide the
	netgraph box (r_netgraph 3 also hides the "x% packet loss" string)

-  r_fastsky  r_skycolor     GL

- %W macro removed, and %w returns both current weapon and ammo for it
	(the way Qizmo does it).

== build 558 (01.07.01) ==

- fixed the bug with particles not being drawn over water surfaces with gl_texsort 0

- Ctrl+Enter in the console sends a team message 

- The menu in GL is now scaled to full screen; use scr_scaleMenu 0 to disable

== build 561 (04.07.01) ==

- fixed a bug with intermission screen when disconnected

- cl_r2g cvar only affects a rocket's model now, not the effects (trail & glow)

- fix the QW bug with wrong player entertime being recorded to demos;
	This also fixes completion time in single player demos.

- fixed a userinfo related bug

== build 564 (07.07.01) ==

- add %u macro ("I need %u"). Can be customized with the following cvars:
	tp_need_ra, tp_need_ya,	tp_need_ga, tp_need_health, tp_need_weapon,
	tp_need_rl, tp_need_rockets, tp_need_cells, tp_need_nails, tp_need_shells.

- message filtering system ("filter" command). Only team messages are
	filtered. Example: filter #att

== build 584 (27.07.01) ==

- fix an ugly id's bug in powerup glow code (thanx sturm)

- in software, all 2d graphics can be transparent now (def and
	qBlood designers should be happy :)

- the demo player remembers cursor position now

- (server) fix the bug with jumping on respawn (with +jump)

- spectator chasecam shaft fix

== build 599 (11.08.01) ==

- faster gl_flashblend 0 mode

- new 'fps menu' items - toggle 'fast' and 'high quality'
	modes.

- faster demo writing