================================================================================
Title                   : Shub's Arena and Shub's Rocket Arena by vegetous
Filename                : enddm.bsp and endra.bsp  
Author(s)               : vegetous (based on the source code of the original
                          map 'END' created by John Romero - http://rome.ro)
Email Address           : vegetous@brfree.com.br
Home Page               : http://www.quakebrasil.com
Description             : Rocket Arena and DM conversions of the classic ID map
Additional Credits to   : Trinca
Release Date            : 16/10/2006
================================================================================

* Play Information *


Level Name              : Shub's Arena and Shub's Rocket Arena by vegetous

Single Player           : No
Cooperative 1-32 Player : No
Deathmatch 2-32 Player  : Yes
Rocket Arena            : Yes
Difficulty Settings     : No

New Sounds              : No
New Graphics            : Yes
Sound Track             : No
Demos Replaced          : No
.map   Included         : Yes

Software needed to play : Any Normal Quake and Quakeworld client
(ctf, normal quake etc.)


Comments                : Trying to bring to RA a little bit of the feeling of a match in
                          the map 'end', using Kombat Teams.
                          The DM version of the map was just the base for the work. I don't
                          believe it will become popular, but I'm sure it's better to play
                          duels without the rest of the map.


* Construction *

Base            : Map end
Build Time      : 10-12 hours

Times & stats   :System Used      : AMD Sempron 3000+, 1024RAM             
                 Qbsp             : Latest Bengt Jardrup version
                 Vis (-level 4)   : Latest Bengt Jardrup version
                 Light (-extra)   : Latest Bengt Jardrup version
                 Brushes          :  
                 entities         : 
                 miptex           : 

Texture WAD used: Custom wad using textures from the Quake Retexturing Project
Editor(s) used  : QuArK v6.5
Known Bugs      : None till now

* Legal Stuff *
--------------------------
These map sources are released under the terms of the GPL (gnu.txt).


(Template level description provided by Kyle 'ObserveR' Lemke of
 http://www.planetquake.com/future/)