This is Quake's end map compiled from GPL'd .map sources.

SputnikUtah edited it to remove the redundant exit room and compiled the map with Baker5's simple.wad (flat textures).

Then I added colored lighting (BSPX extension) and changed the entity lump to be equivalent to the vanilla end.bsp.

The map's checksum differs from the vanilla map, so to play it on public QuakeWorld servers you will need a GPL map aware QW client such as a recent version of ezQuake.

Relevant entry for ezQuake's common.c (search for "end"):
{ "end", 0xbbd4b4a5, 0x924f4d33 },

-- Tonik, 26.12.2012
