| Animositania - city of hostility |
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Concieved as Claustraphobopolis with the quad replaced by a pentagram.
The architectural features are similar, but the layout and textures are new. Blood is power here! Get yourself a rocket launcher, you're going to need it..
Animositania was the very first level I attempted to build. Most of the layout and design was done on paper, in the absence of a PC.
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| File Name : kdma |
| Author : Kell |
| Email : kell_mcdonald@hotmail.com |
| Website : www.signsofkoth.co.uk |
| Installation |
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Place the .bsp file into your quake/id1/maps directory and launch Quake with the command line quake.exe +map kdma
Alternatively, launch Quake as normal, bring down the console and type map kdma |
| Gameplay |
| Deathmatch Start Positions : 16 |
| Coop Start Positions : 4 |
| Player Load : 2 - 4 FFA |
| Recommended Wateralpha : 0.5 |
| R_speeds High : about 600 wpoly |
| R_speeds Average : about 350 wpoly |
| Known Problems: None |
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Claustraphobopolis was, and is, one of my favorite levels, in any medium, ever.
My flatmate and I played it to death, and it was rated by online players I knew in the early days of Quakeworld. Animositania was a response to this; to build a level that felt the same as Claustraphobopolis, but with a new layout to explore. I also disposed of the Quad for the sake of 1 on 1 play, and replaced the lava hazards with blood and nails. The inclusion of the submerged Lightning Gun is deliberate: any frags gained by a combination of Pentagram and underwater discharge are, as far as I am concerned, perfectly legitimate. You have been warned :) |
| Signiture |
| As with my other levels, this map contains a hidden signiture room which is only accessible in single player mode. |
| Construction |
| Base : New level from scratch |
| New Textures : Yes |
| Editors Used : Worldcraft v1.5b/1.6, Paint Shop Pro v5, Wally v1.42c, TexMex 3.4 |
| File Size : 1314 kb |
| Number Of Brushes : 773 |
| Build Time : a couple of nights for retexturing |
| Distribution |
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Permission is granted to extract the textures for use in your own levels; all I ask is that I recieve a credit when your level is released.
You may distribute this level on any format, to anyone else. There are just two stipulations - |
| 1. The level must remain unaltered. |
| 2. This html file must be included, also unaltered. |
| Thanks To |
| id software for the arcane alchemy that is Quake |
| Ben Morris for the superlative Worldcraft |
| Mike Jackman for TexMex |
| Ty Mathews and Neal White for Wally |
| Steven Polge for the Reaperbots |
| Mark 'Recoil' Hulme-Jones for getting me started |
| Dedicated to Howard Philips Lovecraft ( Dead But Dreaming ) |