| Temple Of Zoon |
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The perforator level. No rockets, no grenades, no teleporters, no water, no thunderbolt, no splash damage of any kind and no way to cause self-inflicted frags. Only pure skill will hack it here. Contains 2 jump pads for extra lift.
The texture aesthetic is based on the album cover artwork of 'Zoon' by the Nefilim
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| File Name : kdmz |
| Author : Kell |
| Email : kell_mcdonald@hotmail.com |
| Website : www.signsofkoth.co.uk |
| Installation |
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Place the .bsp file into your quake/id1/maps directory and launch Quake with the command line quake.exe +map kdmz
Alternatively, launch Quake as normal, bring down the console and type map kdmz |
| Gameplay |
| Deathmatch Start Positions : 14 |
| Coop Start Positions : 4 |
| Player Load : 2 - 6 FFA |
| Recommended Wateralpha : None |
| R_speeds High : about 800 wpoly |
| R_speeds Average : about 300 wpoly |
| Known Problems: None |
| Signiture |
| As with my other levels, this map contains a hidden signiture room which is only accessible in single player mode. |
| Construction |
| Base : New level from scratch |
| New Textures : Yes |
| Editors Used : Worldcraft v1.5b/1.6, Paint Shop Pro v5, Wally v1.42c, TexMex 3.4 |
| File Size : 800 kb |
| Number Of Solids : 525 |
| Distribution |
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Permission is granted to extract the textures for use in your own levels; all I ask is that I recieve a credit when your level is released.
You may distribute this level on any format, to anyone else. There are just two stipulations - |
| 1. The level must remain unaltered. |
| 2. This html file must be included, also unaltered. |
| Thanks To |
| id software for the arcane alchemy that is Quake |
| Ben Morris for the superlative Worldcraft |
| Mike Jackman for TexMex |
| Ty Mathews and Neal White for Wally |
| Mark 'Recoil' Hulme-Jones for getting me started |
| Dedicated to Howard Philips Lovecraft ( Dead But Dreaming ) |