
*****************************************************************
*								*
*			LET'S COMBAT!				*
*								*
*	A Deathmatch Tour Through 9 Thematic Levels		*
*								*
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Author                  : Wayne "The Saint" Peeples
Current E-mail Address  : wayne@pcbest.com
Release date            : January 21, 1999                          
Additional Credits to   : ID Software, for Quake,
                          Armin Rigo, for creating such a cool
			  map-editor

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Levels 1 through 9:

	combat.bsp
	van.bsp
	canal.bsp
	2castles.bsp
	apex.bsp
	rampant.bsp
	orhard.bsp
	capitol.bsp
	egypt.bsp

These levels are designed to be a little bit "different" from the
average Quake level, both in appearance and playability. No new 
sounds or textures were added, but there are other changes. Most
EXIT buttons must be fired upon to open a door elsewhere in the 
map that leads to the actual exit. Some secret area are triggered
by shooting or axing a rectangular outcropping of the same texture.
(If it juts out, hit or shoot it.)

There is no real continuity. Each map is a different setting. The
purpose is to provide a refreshing change of pace for an evening
of deathmatch play.

Each map exits to the next one in the series. Read the individual text files
for more information. 

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* Legal Stuff *

These .BSP file may be distributed for free over the Internet, providing
that the .TXT files are distributed with them as is. You may NOT use these
.BSP files on a CD or profit from it commercially without the written
permission of the author.
