================================================================
  __ __    ______   ______   __  __        _____   ____   
 |   _ \  |   ___| |    __| |  |/ /       |_    | /   /_  
 |  |_\ \ |   ___| |   |__  |     \        |    ||   _  | 
 |______/ |______| |______| |__|\__\       |____||______|                     

================================================================
Version			: 1.00
Author			: Gavin "FifthElephant" Edgington
Release Date		: 10/1/22

Files			: qdeck16.bsp, qdeck16.map, qdeck16.lit, qdeck16.txt, qdeck16.nav
			  adgreensky

================================================================

Install instructions	: Extract the contents of the .zip into your Quake folder
			  and maintain the folder structure! Easy :)

================================================================

Email			: gavin [dot] edgington [at] gmail [dot] com 
Author Home Page	: @gavinedgington on twitter 
			: http://quakeguy.tumblr.com/ (rarely updated)

Description		: Yet another remake of Deck 16 by me.	  
                                          
By the same author	: DMQDeck, Q-Deck, Brothers Djinn, Squad 768, Temple of Spiteful Anguish,
			  Place of Many Deaths, Terror Fuma, For Absent Fiends
			  Callous Zeitgeist, Sandys Hollow, Realm of Shubba-Ho-Tep
			  Chotex Start, Knight on the Town, Das Groghaus
			  (and probably more, I have not maintained this list very well)

                                          
Thanks and Credits!	: id software for Quake
			  SleepwalkR for Trenchbroom
			  Special thanks to EricW
			  Epic for UT & Elliot 'Myscha' Cannon
			  	  
Testers			: c0j, Scythe, Omar, tdDaz

Bots			: Pathing done by @JPiolho (Quake Remaster)
			  Nav Repo - https://github.com/jpiolho/Quake-Nav-Depot
			 
================================================================

* Map Information *

Game			: Quake
Single Player		: No
Deathmatch		: Yes, anything 2-4 players works best IMO
Wads/textures		: mostly speedybase, some sock stuff

* Construction *

Time Taken		: A couple of weekends on the original, couple more to convert to Q1
Build program/s		: Eric's tools, necros compiler

EricW's light tool 	: https://ericwa.github.io/ericw-tools/
			  
Light compile settings	: -extra4 -bouncescale 1.5 -bounce -range 0.8 -dirt


Compile machine		: i7 10700k, 16gb ddr4 ram, GTX 3080
Editor/s used		: Trenchbroom 2021.1
Other programs		: none
Bugs			: Bots currently like to congregate where the lifts are
			  bots can't rocket jump to the pent


* Miscellany *

This is the third remake of Deck 16 I have done, using my Q2 version as a base. It uses the Deck17 routes rather than
the Unreal and UT route which links the flak cannon area to the damage amp area.

Obviously there are a lot less powerups and weapons in Quake than both Q2 and Unreal so I have taken some liberties
here and there. The shotgun has replaced the flak cannon, the grenade launcher has replace the ges biorifle, lightning gun has
replaced the sniper (sadly there's no ranged hitscan weapon in Quake), the Quad has replaced the redeemer, ring of shadows
has replaced damage amp and the pentagram is on the upper rafters (this area has nothing in the UT version)
There's no vials so I have used rotten health there. Red Armour has replaced the energy shield.

* Copyright / Permissions *

This was made by me, FifthElephant. I have included the source files
in the .zip, this means I really don't care how you distribute
as long as you at least give me credit. If you mod it or expand
on it then send me a link to the file in my email above please so
I can see what cool things you've done with it!

This content is FREE, do not sell!

Tetris.