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Title                   : Vivat Rex Lividum
Filename                : rhoqtdm2.zip
Author		            : Seth Gorden (a.k.a Rhoq)
Email Address           : smgorden@gmail.com
Description             : Deathmatch map for 4-12 players
Completed				: December 1, 2018
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* Play Information *

Level Name              : Vivat Rex Lividum

Single Player           : N/A
Team Deathmatch   		: 2v2, 4v4 
Free For All			: 4-12 Players
.map   Included         : Yes

Software needed to play : Tested with Quakespasm and WinQuake
							(see comments below about performance)
							Modern engine needed for colored lighting.

Comments                : Initial map layout was inspired by Lividus, by dumptruck_ds.
							With his permission, I referenced his work as I begin roughing
							out this concept. After getting the layout in, it started to take
							on a life of its own. I got to try out a lot of new techniques
							on this one, and I think the flow is pretty interesting.
						: WinQuake notes: Functional except when looking back at the level
							from the position of the RocketLauncher, there's flickering,
							no doubt due to exceeding the limit on visible surfaces.
							
Gameplay				: Includes 1 player start, and 12 deathmatch start locations.

* Construction *

Base            : Inspired by map layout of Lividus, by dumptruck_ds
Build Time      : ~50+ hrs
Times & stats   :System Used      : Windows 7x64, Intel i7 cpu @ 3.40GHz, 16GB RAM
                 Qbsp             :	1.369 seconds elapsed
                 Vis (-level 4)   : 20.5 seconds elapsed
                 Light (-extra)   : 1.633 seconds
                 Brushes          : 2391
                 Entities         : 333
                 Texures          : 68

Texture WAD used: id1, rhoqtdm2.wad (included)
Editor(s) used  : J.A.C.K., Wally, Photoshop
Known Bugs      : N/A

* Legal Stuff *
--------------------------
This map was created by Seth Gorden (a.k.a. Rhoq).
Final version completed Dec 1st 2018.
id1 Brush Textures by id Software. New textures created by Seth Gorden.